New HavenForumsGame DiscussionWindermere RP
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Mirabel.
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As someone that is heavily involved in the Windermere sphere I was wondering how other people within the sphere think it is going? The classes seem to be well attended but I hear that the campus RP is a bit thin and wonder if that is because a lack of planned events by faculty and the students PC don’t feel up to it? Is the downside of being a student like reduced pay and standing restrictions preventing you from enjoying the university RP? Basically do people enjoy Windermere RP and what if anything is missing that could be added by the players on grid to make it better?
I think part of the challenge is that while the reduced pay aspect is not clearly explained up front, it would not feel like a drawback if there were more consistent and varied RP opportunities outside of classes. Right now, aside from lectures, it is not always obvious how to engage with the wider university setting, and some guidance or examples on how to RP campus life could help a lot.
One thing I have noticed is that the most visible faculty and student interactions sometimes skew toward propositioning, which can feel a bit creepy when that is the main type of RP on offer. Having more non romantic and non predatory avenues such as academic projects, competitions, clubs, and student and faculty collaborations would give players more options and make the setting feel richer and more welcoming.
There are no built-in reasons to be on campus outside of calendar events. The place has no real gathering place, no coded hotspots, and like five different entrances which means there’s no natural funnel for player traffic. There are no shops there (not even in the room called ‘campus store’) and no facilities of any kind, just bare rooms with descriptions that reek of AI. Coupled with the ban on private RP on campus and the fact that grades and faculty ranks do nothing, the result is that people show up for classes and leave again once it’s over. There’s no actual life on campus.
In the past, the sphere has had:
– Natural hotspots so player visibility isn’t fully reliant on people remembering to set temporary hotspots
– Communal dorms with shared social space and some degree of sorority/fraternity identity
– A shop where you could add to your outfits, customize game objects, and buy the all-important ‘thing’ object type for RP props
– One main entrance, encouraging interaction
– All the clinic facilities, both for your own use and to bring outsiders into the sphere from time to time
– The HSD station and associated holding cells
– Interesting nooks and crannies to hide in, spy on others, etc.
– Thematic sub-areas such as the detention basement (back when it was Blackfield) or a proper chapel with a real confession booth instead of a single bland room with nothing but a description
– Prior to 6.0, the cafeteria sold food. It may not have been a very diverse menu, but it encouraged gathering there for mealtimes
– A faculty ranking system which, while not perfect, at least did something instead of being purely cosmeticAll of that is now gone, so there’s no tangible incentive to be there. The place is super boring and featureless. The only reason to set foot on campus is to chat with people, and while it’s possible to be creative enough to make the most of the primitive infrastructure, it’s tiresome to have to use creativity for absolutely everything and never being able to really rely on any built-in facilities as outlined above.
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