cure
Syntax: cure [character] [condition] [reason]Removes a negative condition from a player character. This is a storyrunner-only command that allows GMs to cure various debilitating effects.Available conditions:weaken: Removes weakness effect, restoring the character's strength.noheal: Restores the character's ability to recover/heal normally.nomove: Restores the character's ability to...
Setting
Haven is a modern, paranormal horror game set in the city of New Haven, a citythat exists in the liminial space between worlds with an unclear origin.Haven is a horror setting in which the foundational principle is that powerequals corruption. It is not just a...
Windermere
Logo: An Azure Owl Sports Team: Windermere Silver Wings Motto: ventis sapientiae - "On the Winds of Wisdom"While maintaining its reputation as an Ivy League-caliber university, Windermere offers a unique curriculum that includes supernatural history, occult criminology, and practical magical instruction. The university's...
Gharrek
Gharrek stretches beneath an endless sky, a continent of extremes where howling tundra winds give way to scorching scrubland heat, and where the clash between ancient ways and imperial ambition plays out across vast, unforgiving distances. Here, the horizon seems infinite, broken only by weathered...
Society Positions
Societies can be defined by their philosophical and political positions. The more unique a society's positions compared to other societies, the more of a bonus to their secrecy they afford; positions are also used to determine alliances.Syntax: society position (/spanposition) (stance)Valid stances are: neutral, mild,...
Courier Patrols
Courier patrols are events wherein one person carrying valuable itemsfor their faction or group is attacked by another to steal those items.To be the target of a courier patrol you need an opportunity and incitement.To find a target for a courier patrol you need to...
Fimagine
Syntax: fimagine (target) (imagining)Can be used on characters with at least invitation 2 to cause their mind to wander andthem to imagine the given argument....
Psychic Persuasion
Requirements: Supernatural Tier 2This stat represents a character's ability to bring psychic forces to bear on convincing people to do as they wish, it is generally much more subtle than hypnotism, can be done more often and doesn't require someone to be put into a...
The Numinous Accord
Overview: A reluctant alliance of the most powerful god houses (primarilyZeus, Odin, Ra, Vishnu, Jupiter, and Jade Emperor). While still maintainingtheir individual courts and rivalries, they've established a diplomaticcouncil which rotates through the various houses and where representativesnegotiate shared interests and threats. Behind closed doors,...