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New Haven RPG > Articles posted by Ouroboros (Page 22)

Atlantis

At the foundation of New Haven's layered history rests Atlantis, the first andgreatest of the between cities, partially submerged in black water that defiesanalysis. This liquid, neither fully water nor entirely something else,maintains a constant level throughout the ruins regardless of displacement orevaporation attempts. Objects...

Babylon

In the claustrophobic depths before one reaches Atlantis lies humanity's firstgreat city, Babylon, its massive ziggurats and broad processional wayspreserved in a perpetual state of decay that never quite reaches dissolution.The air here burns the lungs with sulfurous heat, carrying the scent ofancient fires and...

Shangrila

The central valley of Shangri-La presents a landscape that defies theunderground setting, an expansive garden where crystalline trees rise toward aceiling too distant to see clearly. These arboreal formations catch andrefract whatever light sources explorers bring, creating kaleidoscopicpatterns across the landscape. The "fruits" hanging from...

Camelot

The legendary seat of Arthur's court now resides in perpetual twilight, itsonce-proud towers and walls reduced to crumbling stone embraced by the earth.The caverns housing Camelot's remains are perpetually filled with mist thatswirls and eddies as though stirred by phantom breezes, occasionally formingshapes that resemble...

El Dorado

Descending into El Dorado requires moving through tunnels carved with warningsin colonial Spanish and other, older and forgotten languages. El Dorado'sfamous golden structures, though tarnished by centuries of neglect, stillcatch and amplify what little light reaches them, creating pockets of amberradiance amid the gloom.The central...

Biringan

The most recently fallen of the cities-between presents a unique challenge todelvers, as much of the physical structure seems to flicker between corporealand incorporeal states. Streets that appeared solid moments before maysuddenly become translucent, allowing glimpses of chambers below, whilebuildings waver like heat mirages despite...

wish

Syntax: wish (Thing to be wished for)This command represents your character thinking that they want something tohappen, similar to a prayer although it does not have to be to any particulardivinity or religious figure, or done by someone who is religious.The closest demigod to the...

spiritwhisper

Syntax: Spiritwhisper (Player name) (message)Used by Eidolons to send a whisper to a character in the dark, they will beable to keep whispering and hear anything said by the target until they logoff or stepinto sunlight....

download

Syntax: Download (Character/Property/MyRooms)Copies data from your character, the property they're in if they havepermission to edit it, or all their created myrooms into a text file with alink to download it....

autofire

Syntax: AutofireWhen toggled on, a character will automatically attack when their attackbecomes available.It will always reuse the last attack used when auto attacking....