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New Haven RPG > Articles posted by Ouroboros (Page 33)

Legendary powers

Legendary Powers generally represent the most powerful abilities in thegame. A character can only obtain a legendary power once they've attainedtier four. Characters at tier 5 can have two....

Force Protection

Type: DefensiveThis discipline represents those who are able to protect themselves withforce projection abilities. As each attack approaches, their aura applies apressure to deflect it away from them.Take 90% damage from rifles, carbines and pistols.Take 90% damage from long blades and spears.Take 80% damage from...

Fate’s Protection

Type: DefensiveThis discipline represents those who are able to manipulate luck in order toprotect themselves, while it does nothing to protect them from an attack ifit lands it's usually enough to make most attacks go just slightly wrongenough to miss or fail to do much...

Undead Toughness

Type: DefensiveThis discipline represents those whose undead nature gives them unusuallevels of protection from damage. While they still take injuries theseinjuries tend to not bleed and cause them very little impairment.Take 80% damage from rifles, carbines and pistols.Take 80% damage from spears, knives, bows, thrown...

Force Shield

Type: DefensiveThis discipline represents those who are able to bring supernatural force tobear to protect them directly, creating an invisible suit of force armoraround their body to deflect or absorb attacks.Take 80% damage from rifles, carbines and pistols.Take 90% damage from shotguns and long blades.Take...

Reinforced Bones

Type: DefensiveThis discipline represents those whose bones are particularly strong, whilethey still receive superficial wounds most attacks will simply deflect offtheir skeleton, leaving them mostly unaffected.Take 90% damage from spears and animal attacks.Take 80% damage from Long blades and Blunt weapons.Take 80% damage from grappling...

Natural toughness

Type: DefensiveThis discipline represents someone's ability to shrug off damage that wouldcause problematic wounds for normal humans.Take 90% damage from rifles, carbines and pistols.Take 90% damage from spears, blunt weapons, bows and animal attacks.Take 80% damage from Knives, Thrown weapons, spearguns.Take 80% damage from striking...

Medieval Shields

Type: DefensiveThis discipline covers the use of more primitive shields designedspecifically to ward off blows from melee weapons. Due to the large size ofshields anyone attempting to use them who didn't have them out at the startof the fight will suffer debuffs.Note: With shields, your...

Ballistic Shields

Type: DefensiveThis discipline covers the use of modern shields that are designedspecifically to counteract gunfire. Due to the large size of shieldsanyone attempting to use them who didn't have them out at the start of thefight will suffer debuffs.Note: With shields, your 'shield' armor must...

Spears

Type: MeleeMax Range: 1Cap: Tier 1:20, 2:30, 3: 40, 4:80, 5:120This discipline covers the ability to use spears and similar weapons incombat. Spears excel in underwater environments but due to their large sizeare unwieldy when ambushed. Anyone attempting to use a spear in a combat...