Dream Identity
While inside the dreamscape characters do not realise that they aredreaming, or that the world they're in is not real. Drives, desires andsituations from the real world frequently do manifest into their dreams, butnot as something external.For instance if you go into the dreamscape wishing...
map key
Accessible roomsDark Indoors /Public Indoors /Other Indoors /Underwater }Surface Water }Shallow water }Dark Natural area +Dark Street =Park/Forest +Beach +Dirt roat =Street =Alley =sidewalk =Can access room underneathDark vPublic vOther vRoom aboveDark ^Accessible ^Other ^Otherwise#...
butcher
Syntax: Butcher (corpse)Used on the corpses of creatures encountered in the mist, this processwill harvest some part of the monster which can be contributed in factiondrop boxes.More powerful creatures are worth more when butchered, in an exponentialfashion. So a creature which is twice as powerful...
Monster Guests
After a character has been playing for a while they will have the chanceto create a monster guest. These are powerful creatures who have wanderedinto the city from other realms.They do not have normal PC limits on what stats, or disciplines they can buyand are...
Find Secrets
Requirements: Socialite Focus 1, Underworld Mogul Focus 1, or Hacking 4Syntax: findsecrets (target)This stat represents those with an unnatural ability to get blackmail onpeople. When used it will reveal everything about the character that a trustedstoryrunner could see with lookup, as well as who they've...
Arrange Hit
Requirements: Underworld Mogul 1Syntax: arrangehitThis stat represents those with enough influence in the criminal communitythat they can arrange accidents against NPCs outside of Haven such as thefriends and relatives of other PCs. These accidents can be either fatal ornon fatal. When used the command will...
Financial Ruin
Requirements: Business Focus 1Syntax: Financialruin (character)This stat represents those with preternatural influence in the financialsector. It sets the target's bank account to 0 and is on a 2 week cooldown.This is a legendary power....
Powered Armor
Requirements: Engineer Focus 1 or Commander Focus 2This legendary power allows engineers and commanders to create even moreadvanced armor augmentations.Whenever someone wears an armor object they've augmented they will gain +1to all physical stats and super jumping for the duration of the augmentation....
Elemental Spirits
Requirements: Elemental Magic Focus 2, supernatural or gifted.This power allows arcanists to summon elementally-attuned spirits to inhabittheir minions, allowing them to make minions with fire, ice or lightningsorcery disciplines....