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New Haven RPG > Articles posted by Ouroboros (Page 42)

Natural toughness

Type: DefensiveThis discipline represents someone's ability to shrug off damage that wouldcause problematic wounds for normal humans.Take 90% damage from rifles, carbines and pistols.Take 90% damage from spears, blunt weapons, bows and animal attacks.Take 80% damage from Knives, Thrown weapons, spearguns.Take 80% damage from striking...

Medieval Shields

Type: DefensiveThis discipline covers the use of more primitive shields designedspecifically to ward off blows from melee weapons. Due to the large size ofshields anyone attempting to use them who didn't have them out at the startof the fight will suffer debuffs.Note: With shields, your...

Ballistic Shields

Type: DefensiveThis discipline covers the use of modern shields that are designedspecifically to counteract gunfire. Due to the large size of shieldsanyone attempting to use them who didn't have them out at the start of thefight will suffer debuffs.Note: With shields, your 'shield' armor must...

Spears

Type: MeleeMax Range: 1Cap: Tier 1:20, 2:30, 3: 40, 4:80, 5:120This discipline covers the ability to use spears and similar weapons incombat. Spears excel in underwater environments but due to their large sizeare unwieldy when ambushed. Anyone attempting to use a spear in a combat...

Spearguns

Type: RangedOptimal Range: 50Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100 This discipline covers the ability to use spearguns and similar weapons incombat. While generally less effective in open air battles, spearguns excelin underwater environments....

Soldier Focus

Combat FocusRequirements: NoneThis stat represents the natural path of learning how to use firearms commonamongst modern day soldiers, police officers, and criminals. Each rank offersincreased access to the demolitions stat. Soldiers can make use of soldiering,commando and riot control abilities lines to help them in...

Blade Defense

Requirements: Blade Disciple 4.This stat conveys a mastery of melee defense. You take no stagger when hitwith melee weapons and take 10% reduced damage from them as well. Thisbonus increases to 20% if the weapon you are being struck with is yourstrongest....

Poisonous Toxin

Requirements: Hunter Focus 3Syntax: toxin (weapon) (poison)For $100 apply a single use poison to a bow, knife or spear. Once a targetis struck with that weapon they will take 5% of their defenses in damageevery round for the next 10 rounds.Toxins cannot be used on...

Paralytic Toxin

Requirements: Hunter Focus 1Syntax: toxin (weapon) paralytic-For $100 apply a single use paralytic to a bow, knife or spear. Once atarget is struck with that weapon they will suffer steadily increasingstagger for the next ten rounds of the fight.Toxins cannot be used on augmented weapons....

Riposte

Requirements: Warrior Focus 3This stat allows the character to return 10% of damage dealt to them withmelee weapons, they return 20% of the damage if struck with their best meleeweapon....