poofout
Syntax: poofout <message>The standard message for leaving with goto is 'leaves in a swirling mist'. Youcan replace this message with a message of your own choosing using the poofoutcommand. This message must include your name somewhere in the string.Poofin and poofout only show to characters...
notell
Syntax: notell <character>Notell is used to muffle another character, by preventing them from usingor receiving tells.Syntax: notell or notell strangers Turn off the ability to receive tells or turn off the ability to receive tells from people not on your friends list....
whisper
Syntax: whisper to <target> <string>Whisper allows you to say a string to a single person in the room,without everyone else hearing the entire conversation. The other people inthe room should hear bits of the conversation, however, which makes it morerealistic, especially for RP purposes.Example: whisper...
places
Places are areas placed inside rooms as separate areas to for characters tocongregate. This is useful for dividing a large area and offering some in-character privacy, as well as for putting in places to wash.Syntax: look (place keyword)This will give you the description of the...
quit
Syntax: quitQuit leaves the game.Quit automatically does a save, so you can safely leave the gamewith just one command....
remove
Syntax: remove <object>Remove will take any object from your equipment and put it backinto your inventory.Example: remove pantsYou remove a pair of demon skin pants and slip it into a pocket....
histories
Syntax: historyThe history command puts you into an editor where you canwrite your character's history.At a certain point you will need a character history to progress, characterhistories must be at least500 characters.SRs who you have trusted to at least level 2 will be able to...