history
Syntax: historyPuts you in a buffer where you can write your character's history.A history of at least 500 characters is required to progress after acertain point.A history should contain what you feel would be turned up in a typicalbackground check on your character. Histories can...
examine
Syntax: examine <container>Syntax: examine <corpse>Examine is short for 'Look container' followed by 'Lookin container' which will show the name of the container andwhat is in it. The same holds true for examine corpse, sincea corpse is basically a container.When used without an argument examine will...
drink
Syntax: drink <object>When you are thirsty you drink something from an object or containerthat holds a liquid suitable for drinking.------------------------------------------------------------...
put
Syntax: put <object> <container>Put places <object> into <container> so you can carry more objects....
give
Syntax: give <object> <character>Syntax: give <amount> dollars <character>Syntax: give plot clue <character>Syntax: give scheme clue <character> Gives someone an object, money or a clue....
get
Syntax: get <object>Syntax: get <object> <container>Getgets an object, either lying on the ground, or from a container, or evenfrom a corpse. Takeis a synonym for get....