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New Haven RPG > Articles posted by Ouroboros (Page 78)

history

Syntax: historyPuts you in a buffer where you can write your character's history.A history of at least 500 characters is required to progress after acertain point.A history should contain what you feel would be turned up in a typicalbackground check on your character. Histories can...

pecho

Syntax: pecho <character> <message>Pecho sends a message to the player specified.Any higher-level imm will see a prompt in front of your message, informingthem that it is an echo....

examine

Syntax: examine <container>Syntax: examine <corpse>Examine is short for 'Look container' followed by 'Lookin container' which will show the name of the container andwhat is in it. The same holds true for examine corpse, sincea corpse is basically a container.When used without an argument examine will...

drink

Syntax: drink <object>When you are thirsty you drink something from an object or containerthat holds a liquid suitable for drinking.------------------------------------------------------------...

give

Syntax: give <object> <character>Syntax: give <amount> dollars <character>Syntax: give plot clue <character>Syntax: give scheme clue <character> Gives someone an object, money or a clue....

get

Syntax: get <object>Syntax: get <object> <container>Getgets an object, either lying on the ground, or from a container, or evenfrom a corpse. Takeis a synonym for get....