Acute Hearing
This stat represents unusually acute hearing.Acute Hearing 0 means you have normal hearing.Acute Hearing 1 means you have particularly acute hearingMyrooms extra with the name acutehearing will add something to a room onlyvisible to those with acute hearing....
Acute Sight
This stat represents unusually acute sight.Acute Sight 0 means you have normal vision.Acute Sight 1 means you have particularly acute vision.Myrooms extra with the name acutesight will add something to a room onlyvisible to those with acute sight....
Acute Smell
This stat represents an unusually acute sense of smell.Acute Smell 0 means you have a normal sense of smell. Acute Smell 1 meansyou have a particularly acute sense of smell.Myrooms extra with the name acutesmell will add something to a room onlyvisible to those with...
fleshformed
Positive Tier ModifierReplaceable: No.This modifier represents a character having been physically altered bytransformative powersafter their birth. Either by a higher power such as a Fae or God or by ahuman practitioner of fleshforming magic. They often have been improved bythe process, made more attractive of...
burn
Syntax: burn (body)Uses gasoline to set a body alight. This destroys forensic evidence, but isquite obvious, leaving the remains horribly burned....
cardinal
Syntax: CardinalToggles cardinal directions on and off, those who don't use cardinaldirections will gain some benefits in the form of increased influence gains....
Walk
Syntax: walk (destination)This command is used to walk to any destination in Haven. It canbe used with any full address for a home, full shop name for a shop,numbered intersection on walk list, or the locations in any of the propertylist commands.Syntax: walk listDisplays all...
Hostile
Syntax: Hostile (target)As long as the target is someone you could attack, this command makes youtake a hostile stance. When in this stance if anybody in the room tries touse text, call, csay, fsay, ssay, move, pin, execute, bind, untie, wound orwake afight will start...