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New Haven RPG > Articles posted by Ouroboros (Page 91)

Obfuscate

This stat represents an ability to conceal your supernatural nature fromothers. You'll always appear as a normal human to any detection method.Having this stat will also prevent you from joining pro-supernaturalsocieties and if you are in one when it is purchased, you will beremoved.This stat...

Know Vampires

Requirements: Vampire, Arcane focus of 3 or Dark magic focus of 1.This stat represents an ability to identify vampires on sight. See Also stats ...

Know Werewolves

Requirements: Werewolf, Arcane Focus of 3, or Natural magic focus of 1This stat represents an ability to identify werewolves on sight. See Also stats ...

Ageless

Requirements: Tier 3, or T3 archetype with negative modifier, severalarchetypes obtain this stat for free.This stat represents a character attaining immortality and stopping aging.Vampires do not need to gain this stat to not age.Ageless 0 means your character ages like normal.Ageless 4 means your character...

Minions

Requirements: Rank 1 requires Arcane Focus 1Rank 2 requires Arcane Focus 2Rank 3 requires Arcane Focus 3Rank 4 requires Arcane Focus 4Rank 5 requires Arcane Focus 5Supernatural or Gifted.This stat grants arcanists the ability to summon minions to aid them incombat. A minion is brought...

Demons

Demons are biological weapons, fashioned a long time ago by wizards in anattempt to win a war in another realm. They now run that world, which iscalled Hell. Thereare billions of demons in hell and more are regularly being made. Hell isrun by a central...

Telekinesis

Requirements : Rank 1 requires Blade Disciple 1Rank 2 requires Blade Disciple 2[Rank One]:Push : Unspecified range; sends the target 15 distance away from you.Roleplay : You can telekinetically push objects away from you up to the weightof a large man.If target is facing you...

Thrown weapons

Type: RangedOptimal Range: 40Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100 This discipline covers the ability to physically throw objects at yourtarget, covering both things designed for this task such as throwing knivesor shurikens as well as improvisational weapons. The discipline covers boththe accuracy and force...

Bows

Type: RangedOptimum Range: 70Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100This discipline covers the ability to use older types of projectile weaponssuch as longbows, shortbows and crossbows. Covering both the strength ofthe pull as well as accuracy when using the weapons. Bows have the advantageof functioning...

Energy Magic

Type: RangedOptimum Range: 75This discipline covers the ability of certain creatures toconjure and deploy pure energy. A type of 'sorcery' that is typically usedto fire projectiles formed of an unknown nebulous energy that can eitherstrike hard or detonate on impact. Exclusive to monster guests. See Also disciplines ...