quit
Syntax: quitQuit leaves the game.Quit automatically does a save, so you can safely leave the gamewith just one command....
remove
Syntax: remove <object>Remove will take any object from your equipment and put it backinto your inventory.Example: remove pantsYou remove a pair of demon skin pants and slip it into a pocket....
history
Syntax: historyPuts you in a buffer where you can write your character's history.A history of at least 500 characters is required to progress after acertain point.A history should contain what you feel would be turned up in a typicalbackground check on your character. Histories can...
drink
Syntax: drink <object>When you are thirsty you drink something from an object or containerthat holds a liquid suitable for drinking.------------------------------------------------------------...
put
Syntax: put <object> <container>Put places <object> into <container> so you can carry more objects....
give
Syntax: give <object> <character>Syntax: give <amount> dollars <character>Syntax: give plot clue <character>Syntax: give scheme clue <character> Gives someone an object, money or a clue....
get
Syntax: get <object>Syntax: get <object> <container>Getgets an object, either lying on the ground, or from a container, or evenfrom a corpse. Takeis a synonym for get....
inventory
Syntax: inventoryInventory lists all the items you have but are not wearing. See also HelpEquipment....