history
Syntax: historyPuts you in a buffer where you can write your character's history.A history of at least 500 characters is required to progress after acertain point.A history should contain what you feel would be turned up in a typicalbackground check on your character. Histories can...
drink
Syntax: drink <object>When you are thirsty you drink something from an object or containerthat holds a liquid suitable for drinking.------------------------------------------------------------...
put
Syntax: put <object> <container>Put places <object> into <container> so you can carry more objects....
give
Syntax: give <object> <character>Syntax: give <amount> dollars <character>Syntax: give plot clue <character>Syntax: give scheme clue <character> Gives someone an object, money or a clue....
get
Syntax: get <object>Syntax: get <object> <container>Getgets an object, either lying on the ground, or from a container, or evenfrom a corpse. Takeis a synonym for get....
inventory
Syntax: inventoryInventory lists all the items you have but are not wearing. See also HelpEquipment....
compact
Syntax: compactCompact helps set your display options for the game. Typingcompact removes the extra blank line before your prompt. Typing compact againundoes this change....

