note
Navigating Note Boards:note scan : shows counts of unread notes in each boardnote area <boardname> : changes your current board to the boardspecified by <boardname>Listing Notes:note list : show all notes (unread notes are marked with (New))note thread <num> : show all notes in thread...
emote
Syntax: emote (string)This is the basic emoting syntax. Unless otherwise specified, the emotewill start with your short desc or whatever others have you remembered by.See help emoting for more information....
subtle
Syntax: subtle <action/string>Works the same as an emote but is only seen by people in the same place asyou. See Also places ...
wear
Syntax: wear <item> (layer) (wear string)Wear will take an object from your inventory and hold it or wear it on yourbody. 'Wear all' will attempt to wear everything in your inventory. Youcan optionally specify the layer and wear string to use after the item.Setting layer...
password
Syntax: password <old-password> <new-password>Password changes your character's password. The first argumentmust be your old password. The second argument is your newpassword.The password command is protected against being snooped orlogged....
title
Syntax: title <string>Title sets the players listed title on the wholist (what you seewhen you type 'who') The game supplies a title when yourcharacter is created and you can use title to set your whotitle tosomething else. Please be reasonable in creating a title for...
TRUST
Syntax: trust (storyrunner) (negative/none/basic/moderate/advanced)This command is used to set the trust levels between you and a Story Runner,the default level is none, moving up to basic when in a room the SR isrunning. More advanced levels give the SRs greater powers over your characterwhile negative...
jetlag
============================================================Keyword: Jetlag============================================================Syntax: jetlag <number>Used to adjust the MUD time to your own time where numberis the hours to add to the MUD time. Negative numbers will work for timezonesbehind that of New Haven.------------------------------------------------------------...
combine
Syntax: combineTo put together. While combine is on your inventory looksa bit like this:(2) a stakeif it is off it would look like this:a stakea stake...