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New Haven RPG > Helpfile  > Commandfile (Page 22)

TRUST

Syntax: trust (storyrunner) (negative/none/basic/moderate/advanced)This command is used to set the trust levels between you and a Story Runner,the default level is none, moving up to basic when in a room the SR isrunning. More advanced levels give the SRs greater powers over your characterwhile negative...

jetlag

============================================================Keyword: Jetlag============================================================Syntax: jetlag <number>Used to adjust the MUD time to your own time where numberis the hours to add to the MUD time. Negative numbers will work for timezonesbehind that of New Haven.------------------------------------------------------------...

combine

Syntax: combineTo put together. While combine is on your inventory looksa bit like this:(2) a stakeif it is off it would look like this:a stakea stake...

display

Syntax: display (form)This command will display a number of fields including name, intro, who title,and room title. It can be made to display the information for any form, butwill default to the character's current form if no argument is used....

finger

Syntax: finger <character>Finger is a command that allows a player to see the fingerset information ofa character. It can include their geographic location, the best time to catchthem online....

pray

Syntax: pray <message>The Pray command allows a mortal to send a message that only the immortalswho are logged in can hear it. This channel is for matters which requireprompt immortal intervention such as emergencies....

stash

Your stash is a place to store items when not using them.Any room designated as a bedroom, an intersection, a placewith your car or motorcycle, or a universal stash counts as these.Any item put into a stash must be retrieved from the same room, with...

Say

Syntax: say <string>Syntax: '<string>Says your message out loud to the room. Your character's talk string isautomatically appended if it is set and you have not designated an action.Syntax: say (action or speech string) <string>Syntax: '(action or speech string) <string>Note that in the above syntaxes, the...