haunting
Syntax: haunting listhaunting info <number>haunting delete [confirm]]haunting investigationshaunting addclue <cluetext>Make HauntingHauntings are instances where a particular character is 'haunting' aparticularborough, that is they are preying upon the people of that borough in some way.They could be a vampire out drinking, a monster out preying on...
investigate
Syntax: investigate open <moniker>investigate rundown <clue text>investigate moveboard <moniker>look boardThis command allows you to investigate a particular haunting.The 'investigate open <moniker>' subcommand begins a new investigation of ahaunting with the specified moniker. It creates an investigation board inyour current room, which must be a room...
modify
Syntax: modify [weapon] [modification]Allows you to enhance a firearm with various modifications. Eachmodification costs at least 250 dollars, with costs doubling foreach category of modification already present on the weapon.You must be in an engineering bay to use this command.Clip Modifications:Quick release clip: If using...
nofollow
Syntax: nofollowThis command removes all followers who are currently following you. Uponusing this command, any characters that were following you will stop doing soimmediately. There is a 5-second delay before you can issue another commandafter using nofollow. This command can only be used by player...
opportunity
Syntax:opportunity listopportunity delete <number>opportunity activate <number>opportunity deactivate <number>Make OpportunityOpportunities are possible scenarios for your character to be interacted with.You specify details like what your character is doing and where they are andit allows people using the lookfor command to potentially create a RPencounterwith you.There are...
Incitement
Syntax:incitement listincitement delete <number>incitement activate <number>incitement deactivate <number>Make IncitementIncitements provide a plausible IC reason for why the character using lookforwould engage with your character. For example them being enemies in aconflict.Each incitement has a description and eligibility:Possible criteria: 'Anyone', 'Tier(number)', '(faction name)', '(character name)'.Multiple criteria...
patrol
Syntax: patrol [subcommand] [target/amount/message]Subcommands:- patrol stalk [message] - Hunt down targeted prey- patrol observe - Look at your stalking target- patrol banish/exorcise/start - Begin various supernatural events- patrol approach - Approach a hunt locationThis command allows you to engage with patrol events, predatory patrolsand big...
photoattract
Syntax: photoattract [1.0-10.0]This command allows a player to set their character's attractivenessin photos on a scale from 1.0 to 10.0....
quickgear
Syntax: quickgear [number]The quickgear command allows you to rapidly change into a previously savedoutfit configuration. You must be either driving a car, in a raid, orwithin 5 units of your parked vehicle (or 1 unit if indoors) to use thiscommand.When executed, the command removes all...
rpfight
Syntax: rpfight <target> [fight type]offense <list of offensive stats, abilities, gear, environmental features etc)defense <list of defensive stats, abilities, gear, environmental features etc)vulnerability [type1] [type2] ...