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New Haven RPG > Helpfile (Page 34)

Force Shield

Type: DefensiveThis discipline represents those who are able to bring supernatural force tobear to protect them directly, creating an invisible suit of force armoraround their body to deflect or absorb attacks.Take 80% damage from rifles, carbines and pistols.Take 90% damage from shotguns and long blades.Take...

Reinforced Bones

Type: DefensiveThis discipline represents those whose bones are particularly strong, whilethey still receive superficial wounds most attacks will simply deflect offtheir skeleton, leaving them mostly unaffected.Take 90% damage from spears and animal attacks.Take 80% damage from Long blades and Blunt weapons.Take 80% damage from grappling...

Natural toughness

Type: DefensiveThis discipline represents someone's ability to shrug off damage that wouldcause problematic wounds for normal humans.Take 90% damage from rifles, carbines and pistols.Take 90% damage from spears, blunt weapons, bows and animal attacks.Take 80% damage from Knives, Thrown weapons, spearguns.Take 80% damage from striking...

Medieval Shields

Type: DefensiveThis discipline covers the use of more primitive shields designedspecifically to ward off blows from melee weapons. Due to the large size ofshields anyone attempting to use them who didn't have them out at the startof the fight will suffer debuffs.Note: With shields, your...

Ballistic Shields

Type: DefensiveThis discipline covers the use of modern shields that are designedspecifically to counteract gunfire. Due to the large size of shieldsanyone attempting to use them who didn't have them out at the start of thefight will suffer debuffs.Note: With shields, your 'shield' armor must...

Spears

Type: MeleeMax Range: 1Cap: Tier 1:20, 2:30, 3: 40, 4:80, 5:120This discipline covers the ability to use spears and similar weapons incombat. Spears excel in underwater environments but due to their large sizeare unwieldy when ambushed. Anyone attempting to use a spear in a combat...

Spearguns

Type: RangedOptimal Range: 50Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100 This discipline covers the ability to use spearguns and similar weapons incombat. While generally less effective in open air battles, spearguns excelin underwater environments....

Soldier Focus

Combat FocusRequirements: NoneThis stat represents the natural path of learning how to use firearms commonamongst modern day soldiers, police officers, and criminals. Each rank offersincreased access to the demolitions stat. Soldiers can make use of soldiering,commando and riot control abilities lines to help them in...

Blade Defense

Requirements: Blade Disciple 4.This stat conveys a mastery of melee defense. You take no stagger when hitwith melee weapons and take 10% reduced damage from them as well. Thisbonus increases to 20% if the weapon you are being struck with is yourstrongest....

Poisonous Toxin

Requirements: Hunter Focus 3Syntax: toxin (weapon) (poison)For $100 apply a single use poison to a bow, knife or spear. Once a targetis struck with that weapon they will take 5% of their defenses in damageevery round for the next 10 rounds.Toxins cannot be used on...