Blade Defense
Requirements: Blade Disciple 4.This stat conveys a mastery of melee defense. You take no stagger when hitwith melee weapons and take 10% reduced damage from them as well. Thisbonus increases to 20% if the weapon you are being struck with is yourstrongest....
Poisonous Toxin
Requirements: Hunter Focus 3Syntax: toxin (weapon) (poison)For $100 apply a single use poison to a bow, knife or spear. Once a targetis struck with that weapon they will take 5% of their defenses in damageevery round for the next 10 rounds.Toxins cannot be used on...
Paralytic Toxin
Requirements: Hunter Focus 1Syntax: toxin (weapon) paralytic-For $100 apply a single use paralytic to a bow, knife or spear. Once atarget is struck with that weapon they will suffer steadily increasingstagger for the next ten rounds of the fight.Toxins cannot be used on augmented weapons....
Sniper Training
Requirements: Soldier Focus 3This stat conveys +12 max range when using rifles and +8 when using carbines....
Military Training
Requirements: Commander Focus 1Characters with this stat can spend 25% more experience on their allies....
Protection Detail
Requirements: Commander 2 or Underworld Mogul 2Characters with this stat have their allies (as in, contacts with the musclejob) appear twice as fast in combat....
Disposable Muscle
Requirements: Underworld Mogul 1This stat reduces the amount of time that it takes for your hired thugs torecover. When allies are defeated in combat, they are only out ofcommission for one day instead of three....
Contact Jobs
Muscle-Every contact assigned to this job will provide you with an ally to use incombat. Use make ally to configure your ally, then use an attack with theasummon special to make them arrive in combat. Allies usually take 4 roundsto show up. You can use...