Electricity Resistance
This ability confers near immunity to electricity and lightning. Currentswill simply pass over their skin. It conveys immunity to some abilities butis primarily a RP stat. This does not help against shadow lightning....
Fire Resistance
Requirements: Elemental Magic 2This ability confers near-immunity to heat and fire. The character can survivealmost any hot temperature environment, and walk unharmed through fire; theyare still affected by smoke, however. While it does convey immunity to someabilities, particularly pyromancy, it is primarily a roleplay-based stat....
Frost Resistance
Requirements: Elemental Magic 2This ability confers near immunity to the cold. The character can survivealmost any low temperature environment. While it does convey immunity to someabilities, particularly cryomancy, it is primarily a roleplay-based stat....
Sunlight Resistance
Requirements: Tier 3.This stat affords vampires a significant amount of resistance to the effectsof daylight, they'll be less tired than other vampires during the day, andfind sunlight a bit less blinding and painful. Normally this means that thevampire has spent several decades forcing themselves to...
Superpowers
Fae, Demons and Gods are considered the superpowers of the supernaturalworld, generally beyond the ken of most normal society members to deal with.Supernatural DealsDemons:You will never come out of a deal with a demon with the world being a betterplace, you may end up ahead...
Enrapture
Requirements: Socialite Focus 1Syntax: Enrapture (target) Enrapture breakEnrapture is a mystical power that makes a person fall in love with theuser. The victim must be helpless for the command to work. It is one of themost powerful forms of enslavement there is.The victim will believe...
Enthrall
Syntax: Enthrall (target)Enthrall breakEnthralling is a power that can only be used on helplesstargets. When used it places the target entirely in your thrall, they willhave to obey any order given to them. It can be broken with enthrall break,and breaks automatically if the master...
Memory Cloak
Requirements: Illusory Magic 1Memory cloak is a power that allows the user to force others to forget theirappearance as soon as they see them; people will always recall them as utterlynondescript and ordinary, and be unable to describe their appearance to othersafterwards. They also project...
Acute Hearing
This stat represents unusually acute hearing.Acute Hearing 0 means you have normal hearing.Acute Hearing 1 means you have particularly acute hearingMyrooms extra with the name acutehearing will add something to a room onlyvisible to those with acute hearing....