Cryomancy
Requirements : Rank 1 requires Elemental Magic 1Rank 2 requires Elemental Magic 2[Rank One]:Chill : Unspecified range; the target is weakened for one round. Moreeffective in cold weather.Roleplay : You can cause objects to rapidly cool by up to 15C (27F).If target is under the...
Magnokinesis
Requirements : Rank 1 requires Gun Disciple 1Rank 2 requires Gun Disciple 2[Rank One]:Jam : Unspecified range; the target cannot effectively use firearmsfor one round.Roleplay : You can apply random force to small metal objects, jammingmechanical devices.Overload : Unspecified range; the target cannot use any...
Haemomancy
Requirements : Rank 1 requires Dark Magic 1, or 3 with NecromancyRank 2 requires Dark Magic 2, or 4 with Necromancy[Rank One]:Burstvessel : Unspecified range; Target is blinded for one round, left withlingering bloodshot eyes.Roleplay : You can burst minor surface blood vessels, blinding someone...
Illusory Mancing
Requirements : Rank 1 requires Illusory Magic 1Rank 2 requires Illusory Magic 2[Rank One]:Distract : Unspecified range; Target does 50% less damage for one round.Roleplay : You can cause a momentary distraction in the corner of someone'svision.Consumes your attack for one round.Double : Unspecified range;...
Riot Control
Requirements : Soldier 1 or Warrior 1[Rank Two]:Gasmask : Passive; you do not receive the normal -20% ranged damagedebuff when wearing a gas mask. Gas mask wearers are immune to gas and air-based attacks.Roleplay : You know how to properly use a gasmask.Requires a gas...
Commando
Requirements : Hunter 1, Soldier 1, or Warrior 1[Rank Two]:Caltrops : No target; leaves a field of caltrops behind on your nextmove. Anyone moving within 10 distance of the centre of the field will beslowed for two rounds.Roleplay : You can skillfully spread caltrops.Requires and...
Soldiering
Requirements : Soldier 1[Rank Two]:Suppressor : No target; attaches or removes a suppressor from yourfirearm. When attached, your attacks do 10% less damage, but when attackingfrom distances >50, third parties won't see your attacks and your target won'tsee who they came from. Additionally, targets struck...
Martial Arts
Requirements : Hunter 1 or Warrior 1[Rank Two]:Grapple : Melee range; renders the target unable to move.Roleplay : You know how to grapple with someone to stop them leaving.Consumes your movement for one round.Trip : Melee range; renders the target unable to move.Roleplay : You...
Gadgets
Requirements : None[Rank One]:Pepperspray : Range 10; blinds opponent.Roleplay : You know how to skillfully use pepper spray.Requires a pepper spray object.Consumes your attack for one round.Triage : Melee range; restores 10% of target's maximum defense, twice aseffective when used on someone else. Not as...