stash
Your stash is a place to store items when not using them.Any room designated as a bedroom, an intersection, a placewith your car or motorcycle, or a universal stash counts as these.Any item put into a stash must be retrieved from the same room, with...
Clothing
Clothing and jewelry are item types that can be customized and worn. Somebag items can also be worn. The outfit system can be used to createand change into full outfits easily.Clothing, jewelry and all customized items should be set as close to theirreal life counterparts...
Combat
Combat explained-An overview of the combat system, recommended for new players.Fast Combat-An overview of fast combat.Emote Combat-An overview of emote combat.Attack-An explanation of the attack command.Move-An explanation of the move command.Specials-An explanation of specials.Special List-A list of all the specials.Custom attacks-Information on setting up custom...
Combat explained
There are two types of combat in Haven; fast combat and emote combat.Fast combat is what is normally used during on-grid combat between players orwhen NPCs are involved in the fight,such as when leveling up in the outer boroughs. During fast combat youcan attack and/or...
Fast Combat
Fast combat occurs any time there are NPCs involved in the fight except whenthe NPCs are controlled by a SR.In fast combat each time you use the attack command it creates a 12 seconddelay before you can use it again, attempting to do so will...
Emote Combat
Emote combat usually occurs when two or more PCs begin a spar.The turn in which participants will be allowed to act initially favours thetarget of the attack, but is alsoaffected by the Fast Reflexes skill, those with higher fast reflexes beingmorelikely to get to act...
Specials
Specials are effects applied to your attacks, they can only be usedthrough setting up and using a custom attack.OverpowerAttack deals 140% damage, but your next attack deals 50%.UnderpowerAttack deals 50% damage, but your next attack deals 140%.DelayDelays the attack by one round, uses the delay...