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New Haven RPG > Helpfile (Page 83)

Sonic

Type: RangedOptimum Range: 30This discipline covers the ability of creatures to attackothers with powerful sonic distortions and extremely loud sounds. Restrictedto monster guests. See Also disciplines ...

Radiation

Type: RangedOptimum Range: 75This discipline covers the ability of creatures to attackothers with powerful bursts of radiation. Restricted to monster guests. See Also disciplines ...

Stone Magic

Type: RangedOptimum Range: 50This discipline covers the ability of creatures to conjure andmanipulate stone. A type of 'sorcery' that is usually used to conjure asharp or heavy stone projectile which is then launched at an adversary butcan also be used to manipulate existing stone. Restricted...

Tooth and Claw

Type: MeleeMax Range: 1This discipline covers the ability to fight with natural weaponry such asfangs or claws and typically combining conventional unarmed combat maneuverswith attacks that take advantage of natural weaponry. See Also disciplines ...

Energy Fighting

Type: MeleeMax Range: 1This discipline covers the ability of creatures to fight withpure energy in close proximity, by conjuring and deploying the magicdirectly to a close quarters opponent or channeling through a weapon or bodypart upon striking. Restricted to monster guests. See Also disciplines ...

Fire Fighting

Type: MeleeMax Range: 1This discipline covers the ability to fight with fire in close proximity, byconjuring and deploying it either directly to a close quarters opponent orchanneling it through a weapon or body part upon striking. Restricted tomonster guests. See Also disciplines ...

Ice Fighting

Type: MeleeMax Range: 1This discipline covers the ability to fight with water in close proximity,by conjuring and deploying the magic either directly to a close quartersopponent or channeling it through a weapon or body part upon striking.Restricted to monster guests. See Also disciplines ...

Lightning Fighting

Type: MeleeMax Range: 1This discipline covers the ability of creatures to fight withelectricity in close proximity, by conjuring and deploying it either directlyto a close quarters opponent or channeling it through a weapon or body partupon striking. Restricted to monster guests. See Also disciplines ...

Dark Fighting

Type: MeleeMax Range: 1This discipline covers the ability of creatures to fight withdark energy in close proximity, by conjuring and deploying it eitherdirectly to a close quarters opponent or channeling it through a weapon orbody part upon striking. Restricted to monster guests. See Also disciplines ...