Animals
Requirements: Animals 4-5 requires Natural magic/Primal 2-3.This stat represents how well a character interacts with animals. This skillis purely for roleplay purposes.Animals 0No skillAnimals 1Pretty wellAnimals 2Really wellAnimals 3Natural bondAnimals 4Empathic understandingAnimals 5Supernatural bond...
Fast Reflexes
Requirements: Rank 2 requires Gun or Blade Disciple 2 or Tier 3.Rank 3 requires Gun or Blade Disciple 4.This stat represents how quickly your character reacts to things. It plays alarge role in determining combat order when a fight breaks out amongst PCs.Fast Reflexes 0Normal...
Obfuscate
This stat represents an ability to conceal your supernatural nature fromothers. You'll always appear as a normal human to any detection method.Having this stat will also prevent you from joining pro-supernaturalsocieties and if you are in one when it is purchased, you will beremoved.This stat...
Know Vampires
Requirements: Vampire, Arcane focus of 3 or Dark magic focus of 1.This stat represents an ability to identify vampires on sight. See Also stats ...
Know Werewolves
Requirements: Werewolf, Arcane Focus of 3, or Natural magic focus of 1This stat represents an ability to identify werewolves on sight. See Also stats ...
Ageless
Requirements: Tier 3, or T3 archetype with negative modifier, severalarchetypes obtain this stat for free.This stat represents a character attaining immortality and stopping aging.Vampires do not need to gain this stat to not age.Ageless 0 means your character ages like normal.Ageless 4 means your character...
Minions
Requirements: Rank 1 requires Arcane Focus 1Rank 2 requires Arcane Focus 2Rank 3 requires Arcane Focus 3Rank 4 requires Arcane Focus 4Rank 5 requires Arcane Focus 5Supernatural or Gifted.This stat grants arcanists the ability to summon minions to aid them incombat. A minion is brought...
Telekinesis
Requirements : Rank 1 requires Blade Disciple 1Rank 2 requires Blade Disciple 2[Rank One]:Push : Unspecified range; sends the target 15 distance away from you.Roleplay : You can telekinetically push objects away from you up to the weightof a large man.If target is facing you...
Thrown weapons
Type: RangedOptimal Range: 40Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100 This discipline covers the ability to physically throw objects at yourtarget, covering both things designed for this task such as throwing knivesor shurikens as well as improvisational weapons. The discipline covers boththe accuracy and force...