There was a question in the “Fabled – Is the topic socially shareable?” thread that mentioned this:
And also are the responses, “Just give the monster a Fabled, they’ll be back in six weeks,” appropriate, and Is that knowledge characters would know? Would characters feel like they should be providing the monster with a Fabled, knowing that in six weeks the Fabled will return unharmed?
I’d like to make a general inquiry here: Is story death no longer a thing?
Recent events have someone saying that if it’s not “mechanically possible”, then there should be literally zero chance of harm/death/anything weird. People die, and then someone says “oh, just throw them charon coins and feed them to the new monster ezpz” or “if they’re not resurrected, then that’s their own choice” rather than death or being kidnapped by a monster being a scary, uncharted territory with unknown outcomes.
I understand that the genre of the game has shifted to a blend of heroic horror and gothic horror, so please let me know if I’ve just missed or misunderstood the whole shift of roleplay culture here.