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New Haven RPG > Let’s Talk Favour (Again) (Page 2)

New HavenForumsGame DiscussionLet’s Talk Favour (Again)

  • This topic has 20 replies, 12 voices, and was last updated 6 hours ago by Maina.
Viewing 4 posts - 16 through 19 (of 19 total)
  • Author
    Posts

  • Matias
    Participant

    I guess we just need to start giving hard numbers to determine if there is a variance.

    Initial favor 283 > 296 > 393 > 501 > 858 > 1179 > spent some karma 1079 > spent some more 879 > 1027 > 1146 > 1371 > 1549 so that is from June 11th to like now. I had several weeks with no favor, petition, no retro favor.

    Gains
    13
    97
    108
    357
    321
    148
    119
    225
    178

    Total Emotes: ~_~
    Combat Emotes: 125
    Public Emotes: 283
    Sex Emotes: x_x
    Antagonistic Emotes: 120
    Victim Emotes: 13

    Influence spent on loyalty praises: 70700
    Influence spent on loyalty disses: 0
    Influence spent on character praises: 30000
    Influence spent on character disses: 0
    Influence spent on appearance praises: 7500
    Influence spent on appearance disses: 0
    Rumors started: 8
    Big game hunts undertaken: 0
    Victims stalked: 0
    Number of times stalked: 0
    Raids created: 0
    Raids attended: 18
    Schemes launched: 0
    Schemes thwarted: 0
    Social events held: 1
    Population at most popular event: 9
    Social events attended: 3
    Adventures attended: 0
    Times having sex: O_O
    Otherworldly monsters slain: 0

    It is interesting that college events are not tracked at all.


    Matias
    Participant

    Some missing information

    I do a patrol about once a week

    I do an encounter every 10 days roughly

    I accept encounters every 20 days or say

    I do a lot of smaller scenes with 1-3 people tutoring or answering questions or magic stuff

    My invitation hovers around 5 – 3 and I have gotten down to 3 several times and bought back up to 5.

    I am in 1 society and have only ever been in 1 society

    I am a T2 with extra foci

    Not sure what else might be relevant to favor earning, but if anyone asks I shall answer.


    Rev
    Participant

    I think the best thing to do is to have a minimum if you do things:
    Do 1 patrol/event get 50 mininum
    Do 2 different ones get 100 mininum

    Do 50 events and maximum is still 200-300.

    That way things are fair. Unlike right now when some people can afford their relic and their fae cloth and their gemstone and res a few people while others barely can scrape enough together for one such thing.


    Maina
    Participant

    I can say, contrary to some other posts here, I am in a large group and get considerably over the minimum (if nowhere near a thousand).

    I think there is a definite trap in looking at an extremely complex system and assuming you know why things are happening. I don’t think it’s a matter of society size (or not exclusively so) as some in small groups get little and some get a lot and that’s the same in big groups.

    My own personal experience is that it’s about variety, and that feels in line with the other design decisions regarding activity, but this is just my personal experience. I get more when I do an activity that I didn’t do the week before. I get more when I do more of an activity I don’t often do. I don’t often go to events, and I got a lot more after going to two in one week despite my other activities taking a dive. I forgot to do an encounter for a few weeks, and I got a huge boost in a week where I did one. Political capital explicitly follows this same pattern, where things done less are worth more.

    So again, I think it’s impossible to really say what’s going on based on personal experience, but I do think doing three different activities is worth a lot more than doing one activity three times. I’d be curious to see if other people experience similar or if it’s just another imagined pattern in this complex machine.

Viewing 4 posts - 16 through 19 (of 19 total)
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