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New Haven RPG > New Players and Old: Death & You!

New HavenForumsGame DiscussionNew Players and Old: Death & You!

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  • Kaiser
    Participant

    Don’t die, don’t become helpless, don’t raise invitation, don’t get murdered!

    If no one can find your corpse, if someone abused code and destroys your corpse or does something else malicious with the corpse to bug it out, or a third party just places it somewhere no one will ever come upon it except on absolute random chance, you aren’t coming back without a reroll or deletion and remake of said PC.

    Right now Corpse Scry and Corpse Summon has not worked, is not working, or is bugged out on anyone who has died or been murdered, and the echo those PC’s who try to see the cost of the resurrection or the echo given when Corpse Scryed, Corpse Summoned, Charon Resurrect, or Charon Cost is as follow:

    “Player is not available for resurrection.”
    “Nobody eligible for resurrection was found.”
    “There is no corpse by the name ‘Player Character,’ waiting”

    Unless it’s “Nova’s” intent that some corpses just randomly becoming ineligible for resurrection per the Help Charon help file (very bottom).

    I can’t confirm (please feel free to correct me) and no one has noted or posted otherwise, but I don’t even think Charon would work under normal circumstances.

    Lastly, be advised that just being even remotely active each week will get you enough political thuggery to murder someone, and I cannot stress this enough, unless you love just randomly being abducted and offline murdered, do not set your invitation to 5 or allow it to get near it. I strongly suggest sleeping in a room with Security 4 and Toughness 4 otherwise; however even that will not save you at invitation 5.

    So, as of this post, New Haven is a murder roulette in its alpha or beta stages, as all the mechanics to make a PC dead work just fine, and are absolutely permanent. So your time can or will be absolutely robbed from you, until someone in “Nova’s” inner circle, a favorite, and so on experiences said inconveniences and then it may get an expedited fix. Until then, farewell mortals!

    Peace, love, and chicken grease!

    Sidenote: Had you RP’d, did an Encounter, or a Plot before your Death or Murder, you will not get the RPEXP or Karma associated with said tasks before the roll over if you PC enters “Your Grave.” Even though RPEXP and Karma are supposed to be account bound. If this is intended as well, “Nova” has created yet another deincentivization not to play New Haven, what with coming on a month now and players still not getting RPEXP or Karma for their activities, or gaining absurdly low amounts.


    Kaiser
    Participant

    Granted, this only applies to players who don’t like dying or being murdered based on someone else’s mood, grudge, or vendetta. If you are being antagonized by a larger group (even if they initiate it and continue to antagonize you every week) and they don’t murderer you, don’t retaliate, you have no idea what will happen if you become helpless; you are quite literally at their mercy and their “concept.” And the larger group can just bully you freely, especially with the threat of permeant death now a reality.

    Unfortunately I lagged out when I did retaliation RP, so I lost, and was instant executed (help execute) the moment combat dropped, and didn’t even get an RP scene; lame. Retaliation RP is absolutely a feature and intended in this game, but if Players and their “concepts” are just going to respond with instant executes or “justified” murders don’t embody this play as it is now another true moment of FAFO.

    New Haven will quickly become a game of tit for tat and one upmanship with epic burn out if all the above remains true. We’ll see what comes down the pipe line. If death just doesn’t leave an absolute bad taste in your mouth.

    And if you are playing with the Mists you are truly embodying the FAFO life style.


    Kaiser
    Participant

    Finally, non of the above would be an issue if PC’s weren’t such huge investments and time sinks. This isn’t your typical mud “PK game” and you can legit spend a year finally getting your concept fleshed out, so death has always been a serious feature when it comes to PC’s and not easily assessable, and rarely happened.

    However, death in New Haven is absolutely too loose, so “buyers beware.”

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