Arachne makes great points, and the more I think and reflect on it, the more I realize how much I could have done better. For instance, would it have been terrible to aim for imprisonment and explain, ‘Hey, I can’t give you a full scene right now, and this will likely end in your character’s death’, which in turn offers the other player the option to escape and continue their story. I wish I’d had the forethought to approach it from that direction and allowed for collaborative RP by leaving the decision of Athena’s story in that player’s hands.
If the Lieutenant had chosen to escape before a scene could happen, I think that still would’ve been fine. It wouldn’t have been zero RP, because it would have left room for future engagement or consequence. I realize it would have been better to preserve the potential of continuing your story rather than cutting it off too soon.
I also want to apologize to Athena for how things went down. It doesn’t change what happened, I know this, but I want you to know I recognize that I should have done more to protect your story to ensure there was more space for it to play out. Moving forward I’ll carry this experience and will do better in the future.