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in reply to: No RP Killing #27082
“All Lieutenants must be killed” is psychopathic behavior. Previously, this was a frowned upon, essentially OOC excuse for anything, just as a reminder. You were not allowed to play someone that just ran around killing someone. Not sure where that rule is or if it even still exists…
in reply to: No RP Killing #270811. Are Guest characters that have an obvious reason to kill them: Monsters / Legion need any reason beyond we caught you to justify killing them? Ideally with RP which I agree is best practice.
Do you truly believe hate wins the day against demons? Pretty certain that is literally not the way to fight demons, and is a common theme/trope in many, many shows. Hate does not defeat hate. In real life, in fiction. So killing them, just because they exist, is never going to earn you the brownie points you think it will. What makes you think ANY character is made to be killed? With as much time as it takes to make ANY character, I would say no one makes one purposefully to get killed, UNLESS that is the story they want to tell. Even Monsters do not NEED to be killed any more. They don’t make living nightmares. They cannot attack on their own even. And they can take a Fabled char off grid for a while instead of killing everyone. So … literally, NO character is KOA.
2. Warnings of if you kill Guests they are just going to kill you kind of miss the point of Guest character as a tool for players to create content. They are not regular characters. They are free every 2 months (it seems) and so I would say the bar to any extreme action against them is lower than a regular PC and they owe regular PCs content because that is why they exist right?
I am not warning you that guests will start killing you. I am telling you what goes around comes around. I am saying that other LTs are seeing this, seeing this situation, seeing that providing good antagonistic RP does not mean anything to a large number of people, and will adjust accordingly. If this behavior is to be the norm, that’s fine. Just know that perpetuating it results in it returning to you. Do you spend 20 hours making a character, then 60 hours playing them, and want them to die because combat just happened to occur near them?
3. Lets assume there was 1-3 hours of interrogation with a 99.9% chance of killing the Guest character. Would that have been better? If it was better would it be acceptable? If not acceptable, why not?
Why is it a 99% chance of death? Because you chose to make it 99% chance of death. There was, statistically speaking, with a proven track record, a 0% chance of death if this particular LT captured the PC in question. Why? Because they literally did not kill three people already. Assuming the worst in people earns you the worst in response. With your stance here, do you think an LT that captures you is going to be more inclined to let you live through their capture or not?
4. Looks like I may have misread this because it is in the Lieutenants helpfile which made me believe it happens because Lieutenants exist but help lieutenants final paragraph. I see now re-reading it that it could just be them saying Lts exist in raids forever regardless of whether a Guest Lieutenant exists. Maybe ATS but I think I probably misread it.
The final paragraph of Help Lieutenants applies purely to Raid NPCs and has absolutely nothing to do with LT Guests.
LT Guests are purely the On Grid representation of the 63rd. They are there to remind you the 63rd is a thing, the 63rd is powerful, and the 63rd is evil. They are NOT steel ducks at a plinking range to be killed for cxp cap increases. They don’t get karma from hurting people. They don’t earn karma at all as far as I know. Their only purpose is story, background, and reinforcing theme.
in reply to: No RP Killing #27072I got put into combat because of the mist monster, not because I attacked the person, just for clarity. But sure, blame the lack of RP on the victim that loses the character.
And once the fight is over, the ‘threat’ of the mist is no longer really valid. Especially since the character got moved to somewhere that the mist wasn’t.
So the fact still remains… Zero RP killing LT promotes people using LTs to kill people instead of RP. I am telling you now, whatever justification used here will in turn be used on the other side… “Well I know they are Hand, and we want to hurt their efforts in that borough.” So, I am going back to my initial point: Is this really the behavior we want to promote?
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