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  • in reply to: Shop/Store Profits #20721

    Calk
    Participant

    I don’t think I’ve ever received a profit at all. I didn’t even realize that we got a special message when we got one, I just assumed it like filtered invisibly into our payouts.

    Are we supposed to get an explicit message that we’ve earned a profit?

    in reply to: Mist thoughts? #19603

    Calk
    Participant

    In H6 the game kind of separated into two spheres: Those that go into the forest and those that don’t.

    I think with H7 the idea was to make the monsters relevant to all players.

    Unfortunately, the way that’s working out now is “you may be, through no fault of your own, sent into the mist where you will get a free trip to the hospital and spend the next 3 days there.” This will repeat at semi-random intervals with no real variation for noncombat characters, turning something that should be exciting and dangerous into an obnoxious monotony. I play a noncombat character and when he gets trapped in the mist it’s less “Oh no, danger” and more “Oh crap, time to dust off my hospital gown.”

    I assume that eventually the pathing issue will be taken care of, but that’s not going to solve the underlying issue that the only interaction noncombat characters have with the mist is a trip to the hospital. I think expanding the options for dealing with the mists might be a necessary component of the game.

    Fortunately there’s already a bunch of systems designed to make player created danger more interesting. What would people think about repurposing some of those as alternate solutions to being trapped in the mist? Some ideas that already have a basis in the code might be:

    1) There’s a mechanic for fleeing from danger that could get you lost in an unknown location when your home is broken into, that could be repurposed to having people that end up flee to a random building (making it an automated thing rather than something they have to finegle through combat code) and then get rescued.

    2) There’s a nice bargain mechanic whereby players can currently pact with a demon to get out of a player created trap. Just expand that to the mists and make it an option for tier 1’s.

    3) When the dream worlds are up and running, maybe let characters opt for an automated adventure in the dream realm instead of physically moving through the mists.

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