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  • in reply to: ddesc list package #29626

    Evermore
    Participant

    Lovely reminder to look at/work on my ddescs. And that must be a handy tool, thanks!


    Evermore
    Participant

    Okay, so.. What is even the point of this gigantic Wild Hunt area? There is NOTHING to do inside it. The game is literally just forcing me to not play for like 3 days or whatever countdown there is before one can escape. And I shouldn’t even be here to begin with, like most of the people it grabbed. I’ve sat here, today, for 6 hours already, and the only other people logging on are Whoinvissed and likely inactive.

    Nova. Please. Check the forums or game. This is the worst. This needs fixing fast.. :/


    Evermore
    Participant

    And I share Lykaia’s sentiment here. Nothing about the Hunt drives roleplay, interaction, engagement. It doesn’t really promote rotating a character in the slightest. Even at 7 months, that is hardly enough to get a character started, to meet people, to make friends and other connections, to establish yourself in a group, and meaningfully progress some story. It’s just there to stick a metal rod between your wheel’s spokes. It takes progress away from you. It punishes you for spending time/investing time in a game about roleplay narratives, whether of conflict or of personal growth/corruption/etc.

    I understand what its intent is. But it is clearly not working, or what anyone desires. It actively works to kill the motivation and mood of the players. What do you get in return? An option to reroll your character or start a new one. And a golden acorn, to buff your karma/RPXP gains, when there’s already not a soul around to even gain either resource with. Not exactly what I call a good example of a stick-and-carrot method.


    Evermore
    Participant

    It’s a mix of potential and the player’s passions I’ve seen. Haven seems to grant players quite a lot of creative freedom, when it comes to item customization, character potential, and there’s so much one can envision as potential storylines and plot arcs. And most of the people I have spoken to that still play seem to be quite passionate about Haven, too, and in my experience that shows there is still something worth sticking around for. People who are invested in their stories, their characters, the overhanging atmosphere of Haven (which also feels quite unique).

    I don’t play it too actively. Haven’t had the chance to, really. I have been around at first mostly hoping to see people return after hiatuses once that first Wild Hunt took a lot of the playerbase. But they didn’t seem to come back. Then a few weeks ago, we were seeing an upsurge of players hopping on, too, just before I went on a work vacation. Talking seeing around 10-15 people online during the game’s evening hours, which looked promising. I kind of sit around, work on a few things every now and then, and just keep myself available just in case someone is actually around to roleplay during my hours. I’ll be busy on another monitor, or Haven ends up tucked behind a few tabs or applications.

    I came here after trying several other MU*s. Some of the Iron Realms ones. Some MU*s that are solely about combat. Some MU*s with worlds of different genres, such as sci-fi. Haven just kind of clicked as a concept. And I’m still hoping I didn’t arrive at the worst time, and will be here when the ship is sinking. Genuinely.

    I’d love to actually be able to try leave a bit of a mark on the town. Even if it’s just having made a few shops, or inspiring a single other person to join me in this society I picked, or having helped play along/write a story people could experience. That’s what I was gearing up for, just before the warnings of yet another Wild Hunt hit me, and that motivation kind of faded. At first, I was just tentatively hovering around, preying that March would not be the month my character gets nabbed and that tiny bit of progress I managed to make gets completely reset and taken from me. It seemed fine. So I was just about ready to invest again, come April, and.. well.. Today happened.

    I was today years old when I found out the Wild Hunt is probably bugged, grabbing people who were already grabbed the last hunt, or my own character who isn’t established in the slightest, or likely even old enough to get grabbed. I’m genuinely hoping it is indeed a bug of sorts, that this can get fixed quickly. But I don’t know if I’ve the fortitude to wait for ten weeks just to be able to be a tier 2.


    Evermore
    Participant

    Great suggestion. The whole idea of making it an opt-in thing. I don’t even care about the size of the grid. That’s fine as is. Even if it were small, we’d still need people to be motivated enough to go out there and roleplay. And from what I’ve gathered on Newbie before, a lot of people kind of just stick around to finish their stories and/or play the ‘my society vs the 63rd’ game.

    I would argue what we could use most is an increase to gains. Make the few of us who are trying to stick around actually earn some increased RPXP (and favour, if that’s necessary?). In this current state, it’s actually impossible to even buy a few stats. There’s an arc to be had for us players, of us collaborating to push back the 63rd, but between the Wild Hunt resetting us, the speed and efficiency at which they operate in boroughs, and the difficulty of even becoming remotely viable as a raid/societal/political concept while earning maybe 1k or 2k RPXP a week.. Ouch.


    Evermore
    Participant

    Hunt just hit. I’m fairly sure it’s going to grab most of us who were still actively around. Had just gotten to a point I was feeling like exploring combat, raids, societies. I think I’m done now. Genuinely feels like the game is intended to die at this point.


    Evermore
    Participant

    One of those new players here, who sadly joined just before the latest Hunt happened but only became active after it.

    This mechanic and its effect on the state of the game/playerbase is very concerning. And with another Hunt possibly right around the corner, which I’ve learned I already qualify for (I’ve only really been active on grid for a month, but made the mistake of making a character months before I did so), it might just kill the few active people around. For one, I might get absolutely shafted by it, at which point I don’t know I can pretend to still be motivated to be a tier 1 for 2.5 months, unable to own the shop(s) I want to make let alone pay for my house or any items.

    Should we start posting petitions about this, as suggested in this post? The playercount has been so low, I’m seriously considering leaving the game behind and trying out what few other MU*s around that still pique my curiosity and interest, especially if another Hunt in March will snag the few characters that have been around.

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