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  • Holic
    Participant

    Where are your parents


    Holic
    Participant

    Get help. And a better hobby.


    Holic
    Participant

    Oh noooo.

    in reply to: Wild Hunt Timing #28775

    Holic
    Participant

    Would also really love clarification on OP’s questions, as well as:

    -What’s the expected timer for all tiers?

    -Will this always target your main/ first character, or will it randomly pick from your alts too? Can more than one of your characters be taken at the same time?

    -If unspent pkarma is deducted by the Hunt , can it be re-accumulated again on that character once you escape?

    It seems like there’s still a lot of question marks over the Hunt and how it’ll continue to affect us moving forward, so while I’m glad our spent pkarma was wiped and I can accumulate enough to tier back up, the worry now is that I’ll do so in a month just to get nabbed again in March. Or I hoard it to use after the next Hunt only for it to be taken away without being able to get it back again or something.

    in reply to: The Wild Hunt #28727

    Holic
    Participant

    Does that mean then that nothing is going to be changed, no characters who were wrongly nabbed will be adjusted? This has put a pretty significant damper on player motivation at a time when morale was already on the lower end after losing like half the community.


    Holic
    Participant

    I keep meaning to write a lengthy post regarding the Wild Hunt and karma gains, with a bunch of thoughts with respect to reward vs punishment in this game and how unpleasantly skewed that balance is. Still might but been low on energy and motivation, the latter of which is pretty widespread here in the wake of this bugged Hunt.

    So for now I’m going to piggyback on the OP. I’m not sure anyone feels the mechanical detriments of this more keenly than combat forward T2s with 1 focus, imo. No matter how you slice it this system, while I also understand and even agree with its necessity in theory, is incredibly punishing and needs a rework but at least T3s getting knocked down to T2 will still find themselves capable in mid-tier mist hunts and rescues. Being T1 again is basically crippling, and moreover I don’t understand the point or significance in setting back someone before they’ve even achieved anything through the karma system to begin with.

    TLDR, my thoughts on the Hunt/Karma sitch are:

    -Should not affect T2/1FP characters, to me there’s no point and it only demoralizes players who are already at the bottom of the food chain.

    -T2s who HAVE earned karma to purchase foci and T3+ should be able to recover their lost karma over time, or if a permanent deduction is non-negotiable let it be a much smaller amount. In general however, punishing the players who have done extra to support the game is just bad practice.

    -Hunt should be once a year, maximum twice, to give it the relevance and meaning it’s meant to have and players time to actually progress their characters to a point where that would matter.

    -Karma should be something people can acquire more easily. Not everyone is a DM/Storyrunner type and many have genuine anxiety over having to run plots. Said plots, while fun, are usually self-contained stories and rarely have any impact or relevance to the live grid world. Even if only a much smaller/slower accumulating amount, reward your players for supporting events, for being active and engaging their fellows, reward them for sticking to and enforcing theme. Some of us are better as copilots; we shouldn’t be more or less locked out of progression because of that.

    Which brings me to my biggest and most controversial suggestion regarding the Wild Hunt. I don’t really feel like character’s age of existence should matter here at all; I feel it should be based on engagement and contribution to the community as a whole. Because of how karma is gained, so long as someone feels comfortable enough coming out of the woodwork to run a plot every month or so they can progress, even if the rest of the time they remain indoors/in private mode and are never seen in public. Never engage with the rest of the player base. Never help with raids. Never attend events.

    Many of the PCs that were taken this hunt are always out there causing trouble, antagonizing, helping new players, participating in crucial content for borough securing, upholding theme, etc. They are accessible and enjoyable to engage with and help keep the world alive more than any amount of plots can, or have. Why should they be subject to the same punishment as someone who does virtually none of these things?

    Reward the good players that are still here, help us feel like our time and effort is valued. Especially when a community is this small and every meaningful contribution matters.

    in reply to: The Wild Hunt #28662

    Holic
    Participant

    @Xai I’d 100% agree with you if this only targeted players who haven’t been engaging with the rest of the community lol or at least didn’t mechanically penalize the ones who have been consistently. It’s not just stat loss is the thing, which would be easy enough on its own to gain back through roleplay, but the whole karma discussion is prob better left for its own thread.

    in reply to: The Wild Hunt #28651

    Holic
    Participant

    It does seem like a bug so I hope it’s fixed/reversed accordingly. This seems like an awfully punishing system and is going to really cripple the current T2-dominant community, like someone mentioned mist rescues are going to be a much riskier ordeal and for myself this basically puts an abrupt end to all my solo hunting efforts. The very limited ways to gain karma were already preventing me from acquiring more foci or tiering up as is, so if that needs to be done just to get back to where I was it’s hard to know when that will happen, if ever.

Viewing 8 posts - 1 through 8 (of 8 total)