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in reply to: New Players and Old: Death & You! #19715
It’s good that you’ve managed to set the record straight but let’s try and keep things IC from here. It sucks that people were taking things OOC with you, and they shouldn’t have done that, but you shouldn’t stoop to their level on this. Take the high road, if you took a personable enough tone I’m sure you could even talk out the issue with the players in question and end up friends at the end to boot. This game is a lot better when people are friends.
Also yes it sucks you’re spending so long dead. Fingers crossed Nova gets the corpse rituals fixed soon.
in reply to: Mist thoughts? #19401I agree with the theory you’re presenting, but I don’t think the 5 man goonsquads being dunked onto your square directly from the heavens is all that great. I imagine a lot of these are situations even a T5 would be struggling with.
in reply to: Mist thoughts? #19389to be put into a no win situation*
An edit button on forum posts would be pretty sick
in reply to: Mist thoughts? #19388Seems to be the general sentiment. The mist has a habit of dropping a group of monsters strong enough that even the strongest characters on grid all teamed up would struggle to handle them, often times seemingly spawning them directly into the square you’re in. It’s very easy to but in a no win situation when in the mist, and people are getting abducted often enough that people are regularly needing to go into the mists to go and recover those people.
I’m told that it’s game theoretically possible to recover someone safely if you know what you’re doing, but I think the people who say that are just the ones that got lucky and didn’t have a minotaur, a satry, a shadow creature, a wyvern, and a devouring plant all spawned into the room alongside them.
I imagine some kind of setting somewhere was accidently set too high, or, as often is the case in game development, something was implemented with an unpredictable effect that’s resulting in the mist being way, way harsher than it was intended to be.
Whilst I’m sure the game is designed to encourage pushing people out of a society or faction in most instances, I do think the situation we currently have with one speccific society is very much an outlier. I do not think the idea that an entire quarter of the playebase would all converge on society was something Nova intended to happen, and if the mechanics as written resolve in such a way that players are punished for doing that … Well, “down with the court” is all I’ve gotta say. Go join other societies.
54 Favor is actually a lot of favor for a society with 24 players in it. In a society with 8 players in it, the most favor I saw people getting was 120-140. It seems like you got a pretty good number.
in reply to: Weekly RPXP #19064I didn’t get any karma from the encounter I ran in the first week, but I did gain karma from the encounter I ran in the second week.
I’ve gotten two largish (20K~ each) RPXP dumps since the game started, and I was getting about 3K RPXP daily for a while, but that seemed to have stopped in the last few days (Perhaps because I’ve not been playing so much, had a busy few days irl!)
I hope this gets sorted out soon, Nova seems to be squashing bugs pretty fast but it’s a one man development team so jank is to be expected. It does suck that it seems to be affecting some players more than others.
in reply to: Game crash? #18960Ladies and Gentlemen.
We are Haven’t.
in reply to: [Guide] Opportunities & Excitements #18582Very helpful, thank you! I finally have the motivation to actually set these up now it’s written out ez like this
in reply to: Guide – RP Fights #18537Rather than trying to figure out how to make multiple participant RP fights work, which would give even more moving parts to an already complex system, something I think would be cool is if there could be some kind of variable that players could set at the beginning of the fight in order to indicate that what the game calculates as their relative ‘power score’ might not tell the full story, and to inform the game to adjust that power score accordingly.
It would very much amount to a “press this button to become weaker” button, which makes me wonder how often people will actually use the mechanics, but RP fights are already kind of a ‘We’re here to tell a story and winning is second’ thing so maybe it would?
Is this back seat deving? mb if it is.
in reply to: Guide – RP Fights #18444Does moving the fight through a door break even locked doors?
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