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in reply to: Invitation & Higher Tiers #26009
My suggestion to ‘improve’ the current method of Invitation Gain.
1. Invitation can only be generated while a T3+ has Acedia.
2. Invitation is generated at 3x or 5x or 10x the Acedia value the T3+ has.
3. Invitation is prioritized towards people who are engaging in more complex/intimate RP with a T3+Example
Bob has an Acedia value of 0.2 which shows as Acedia 0
Bob is RPing with June asking for a clue related to a plot (not victimizing) and so generates Invitation at a rate of 5x Acedia = 1.0
Bob then RPs with Larry and victimizes them still with a value of 0.2 Acedia so 1.0 Invitation
LLM processes and summarizes these 2 interactions determining the victimization RP is more significant and assigned the Invitation to Larry.in reply to: Fabled Infidelity #25884I believe the game does it to cause drama. Fabled are entertainment. The fable having the desire to fuck other people is the whole… like show! Will they, won’t they the real life trope!
in reply to: Invitation & Higher Tiers #25675I think we need some more information.
1. Are you experiencing invitation increases with T3s you have a coded relationship with?
2. Are you in private mode with the T3?
3. Do you codedly share a property with a T3?I could see the code / Nova looking at things like that going this is the personal/inviting relationship stuff that would cause gains. Whereas I do not have a relationship codedly with any T3 and I RP with two semi-regularly but only in passing like plots/classes/etc and not sexy time. So I look at people who are having big increases and thinking maybe these are major factors?
in reply to: Invitation and you #25518Allegedly the LLM is looking at the RP and determining whether it is inviting darkness or not.
I would like to point out if you are having RP that is causing a coded change and you are ignoring the coded change. You are failing to RP consequence.
1. Your character is turning a blind eye to the moral decay of the T3. Whether they want to admit or not T3 is morally compromised and associating with them is turning a blind eye.
2. If your invitation goes up, it goes up, you should RP that it is going up.
3. Fighting coded consequences and trying to RP against the grain is not the path to consistency or a coherent gameworld.in reply to: Invitation and you #25368Gonna throw out my personal interpretation of invitation and how to go from an OOC list of additional antag options to an IC scenario.
If you view your aura as a representation of your psyche/person. Than a high invitation shows in the aura. You as a person are inviting (invitation right) darkness into your life. So instead of locking your door every night and setting your alarm maybe you are subconsciously not bothering. So your bedroom might be toughness 100 security 100 but it doesn’t matter because you leave your window unlocked because deep down you unknowingly want to be antaged you want the darkness to come. That is invitation.
Additionally if the habit/subconscious explanation is not sufficient you can go to option 2. That higher invitation equals more susceptible aura equals more susceptible to suggestion. Someone tip taps at your bedroom window and you open it even though you know you shouldn’t. Someone wants to brainwash you and you think you’ll resist, but they are so powerful and eventually they’ll break you so just give up now.
How can someone know soandso is brainwashable or you can break into their bedroom or hack their myhaven. Their aura shows they have given into inviting darkness. They will have habits and susceptible to make those things possible. The antagonizer just has to test and see if it works.
in reply to: Invitation & Higher Tiers #24970To explain the forced RP comment.
You have antag RP it can be consensual where someone knowingly puts their character into situations which present them with risk. It can be non-consensual where someone is abducted from a highly secure do not bother me bunker.
The greater the negative impact of the antag RP the more likely you will have to find people who are not putting themselves out there for antag RP.
What do I mean?
If antag RP is, I mug you, tell you that you suck, and then take something from you while giving you some bruises. That is essentially 1hour to a week to recover from depending on factors like what I took how bad I messed you up whatever.
If antag RP is, I mug you, bump you up 1-2 invitation tiers and the do the rest of the stuff. That is now days or weeks of recovery time just for the invitation not counting anything else.
Someone that would be okay with being afflicted with negative consequences for hours or days is not looking at consequences going days to week. Thus you will have less willing participants in antag RP and more salty victims that will go. I got 1-2 invitation and the RP wasn’t even that good. Complain complain complain. Lame lame lame. Then eventual ganksquads.
in reply to: Invitation & Higher Tiers #24961I personally think that T3s being treated as a significant tier is a little silly since the ability to buy foci for T2.
If T3s could access legendaries or there were more things locked to T3 than maybe there would be a mechanical justification.
Right now there is only a narrative/theme justification and we do not know if T3s give invitations faster/slower/same as T4 or T5s.
If it is slower than it would indicate truly higher tiers might be nigh unplayable without actually antaging people by FORCING RP onto them due to everyone protecting their invitation.
I would personally say every 12 hours of RP between yourself and a T3 should result in invitation raising. You can count minimum interaction at 15 minutes so any emote or text without follow up still has progress to the advancing of invitation.
in reply to: Let’s Talk Favour (Again) #24755Some missing information
I do a patrol about once a week
I do an encounter every 10 days roughly
I accept encounters every 20 days or say
I do a lot of smaller scenes with 1-3 people tutoring or answering questions or magic stuff
My invitation hovers around 5 – 3 and I have gotten down to 3 several times and bought back up to 5.
I am in 1 society and have only ever been in 1 society
I am a T2 with extra foci
Not sure what else might be relevant to favor earning, but if anyone asks I shall answer.
in reply to: Let’s Talk Favour (Again) #24753I guess we just need to start giving hard numbers to determine if there is a variance.
Initial favor 283 > 296 > 393 > 501 > 858 > 1179 > spent some karma 1079 > spent some more 879 > 1027 > 1146 > 1371 > 1549 so that is from June 11th to like now. I had several weeks with no favor, petition, no retro favor.
Gains
13
97
108
357
321
148
119
225
178Total Emotes: ~_~
Combat Emotes: 125
Public Emotes: 283
Sex Emotes: x_x
Antagonistic Emotes: 120
Victim Emotes: 13Influence spent on loyalty praises: 70700
Influence spent on loyalty disses: 0
Influence spent on character praises: 30000
Influence spent on character disses: 0
Influence spent on appearance praises: 7500
Influence spent on appearance disses: 0
Rumors started: 8
Big game hunts undertaken: 0
Victims stalked: 0
Number of times stalked: 0
Raids created: 0
Raids attended: 18
Schemes launched: 0
Schemes thwarted: 0
Social events held: 1
Population at most popular event: 9
Social events attended: 3
Adventures attended: 0
Times having sex: O_O
Otherworldly monsters slain: 0It is interesting that college events are not tracked at all.
in reply to: Windermere RP #24656Due to the lack of response (I do appreciate those that did) it is really a case of…
1) The RP was not bought into by the current student roster.
2) There are drawbacks to being a student and not a lot of resources rewarding them or enabling RP to offset the drawbacks.
3) Perhaps I will put in a list of request/suggestions and see if we can improve the Windermere grid to try and make the RP space more appealing.in reply to: Let’s Talk Favour (Again) #24645I am mechanic dumb. Does the Vigil currently own a borough you need to have territories to generate the favor, right?
in reply to: Let’s Talk Favour (Again) #24614I believe the issue is as follows…
1. Everyone gets favor
2. The gap between high end payout and minimum is very largeLets look at other resources which are incentivized like karma. You do an encounter your range is bounded. You do a plot your range is bounded. The variance is presumably due to quality or better understanding of the system but not necessarily large. Favor if true is 50 minimum to 300+ for some.
1. Only give favor to top X performers by % so larger groups still payout more people so it is still diffused.
2. Cap favor earned at like 150 and minimum at 50.Just become another time bound resource.
When will BF edition come out?
in reply to: Generic Opportunities & Incitements #23129This is something that can be achieved via a helpfile or forum guide. We could literally write up a bunch of generic things and just put replacename and then ctrl + f in a notepad!
in reply to: H7 feels like it’s becoming an RDM #22775Automod and/or Nova modded many of the comments after the spread hit 6-7 pages.
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