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in reply to: Uncooperative Prisoners #21512
So the assumption is that the prisoners RP or lack there of shouldn’t have any impact on the outcome of a scene? If you are willing to beat them / throw them in prison after an interaction but would kill them if they didn’t give satisfactory responses. How does that play out?
in reply to: Invitation; Terminal Illness? Can it be cured? #21504I was invitation 5 and after 1-2 weeks of RPing with T1s and T2s I was down to 3. I think perhaps ensuring you are targeting low tiers with your @ or being targeted by them matter. I am not sure. I also believe invitation updates daily.
As someone that is seeking two imbued items. I agree. I need them for some RP I am planning, but if they exist functionally forever than I think they should have a timer or lf activation cost.
in reply to: Early Impressions #18958The Grid
I really like it, I like that it’s empty, I like that it’s so detailed even if it’s clearly LLM generated. Given Haven is a fake city to an extent with fate crafted residents it makes sense there’s nothing there and people are populating it in real time as it were. I also like how there is definitely enough space that if you want to just go do your own thing in a borough or some subsection of a borough you can do that.
The Lookfor
Conceptually like it in practice not a big fan. I need more time with it or a player guide or better helpfiles. I don’t know.
Windermere
I like the lore on the website, the college campus is lacking that central hub although players can solve that. I like the characters in that sphere so far, I’m trying to get connections with as many as I can. It looks promising in general.
LLM Interactivity
I don’t think anyone can say this is not a significant improvement over electric shock, ghost army, magnetism of the old patrols. I haven’t interacted with the LLM named NPCs yet, but at least patrols are pretty good.
in reply to: Guide – RP Fights #18485Currently even an SR in a room is not informed an RPfight has started or what is happening. I just had an encounter with player conflict and I was like are you guys RPfighting or just emoting each other in some kind of back and forth gentleman’s agreement.
Some room wide indication would be beneficial.
Also RPfight appears to be 1 on 1 only, having some means of integrating multiple participants even if they are not main combatants and providing support to tip the end balance might be beneficial.
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