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  • Parker
    Participant

    I believe the last two bugs have been squashed:

    1.) consequence movefight <direction> can go any direction

    You can now move fights in any direction, including through walls (which will break) and through empty rooms.

    2.) roomdamage goes away on its own

    While I’m not 100% confident, it appears that roomdamage now goes away on its own over time.

    As best as I can tell, RPfight appears to be feature complete and bug free.


    Parker
    Participant

    Tyr/Nova has fixed a few more bugs and done some QoL improvements!

    1.) Psychic Damage

    The psychic damage consequence is now working. If you type ‘consequence psychicdamage Her mind is roiling with confusion.’ you will now take psychic damage.

    It will show up in your aura, probably for around 24 hours, like so:

    You perceive psychic/psychological wounds in their aura
    Her mind is roiling with confusion.

    Remember that you will want to include punctuation in the consequence language.

    2.) Losefight

    When you lose a fight, you’ve always gotten the following message:

    (Your opponent is ending the fight. You may choose how it ends with ‘losefight capture/flee/either’).

    Now, when you choose ‘either’, you are told after you choose what your opponent picked so that you can correctly write your final emote.

    At this point, basically everything seems to be working with RPfight, except that:

    1. You can’t consequence movefight to an empty room.
    2. The roomdamage consequence appears to be permanent/will require a petition to remove.

    This is a great system!


    Parker
    Participant

    All, Tyr has been hard at work bugfixing:

    RPFIGHT TYPES

    The big news!

    RPFIGHT <PERSON> <TYPE> now works. Types are arcane, psychic, martial arts, brawl, wrestle, duel, debate, argument, and game.

    From testing, choosing a different RP fight type impacts how it calculates who is stronger in terms of momentum calculation, and also the vulnerabilities assigned to you. In a game or argument fight type, for instance, momentum is much more likely to shift even if people have different power levels. I don’t know, but suspect, that things like arcane fights give edges to people with arcane stats, while brawl or martial arts fights prioritize those sorts of statistics.

    Additionally, it seems to spit out vulnerabilities that ‘make sense’. So in an argument fight, I saw a lot of ‘confused’ or ‘overconfident’ vulnerabilities, but not ‘pained’ or ‘weakeend limbs’.

    Note that even a game, debate or argument ends in only one of two ways, with either the loser going helpless or the loser fleeing back to their home.

    OTHER UPDATES TO THE GUIDE

    Physical injury description lines, mystic injury aura changes, and damaged tags on items seem to last around a day.

    The ‘movefight’ consequence will break through locked doors. It still won’t go through empty spaces or walls, but I know Tyr has gone through a couple of iterations of code and is working on squishing it.

    I will do a big guide update — perhaps as a Google Doc — once it seems like we’re stable in the bugs department.


    Parker
    Participant

    I apologize for how hard the code blocks are to read under the default forum scheme! Highlight them and you can see.

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