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in reply to: Guide – RP Fights #18477
All, Tyr has been hard at work bugfixing:
RPFIGHT TYPES
The big news!
RPFIGHT <PERSON> <TYPE> now works. Types are arcane, psychic, martial arts, brawl, wrestle, duel, debate, argument, and game.
From testing, choosing a different RP fight type impacts how it calculates who is stronger in terms of momentum calculation, and also the vulnerabilities assigned to you. In a game or argument fight type, for instance, momentum is much more likely to shift even if people have different power levels. I don’t know, but suspect, that things like arcane fights give edges to people with arcane stats, while brawl or martial arts fights prioritize those sorts of statistics.
Additionally, it seems to spit out vulnerabilities that ‘make sense’. So in an argument fight, I saw a lot of ‘confused’ or ‘overconfident’ vulnerabilities, but not ‘pained’ or ‘weakeend limbs’.
Note that even a game, debate or argument ends in only one of two ways, with either the loser going helpless or the loser fleeing back to their home.
OTHER UPDATES TO THE GUIDE
Physical injury description lines, mystic injury aura changes, and damaged tags on items seem to last around a day.
The ‘movefight’ consequence will break through locked doors. It still won’t go through empty spaces or walls, but I know Tyr has gone through a couple of iterations of code and is working on squishing it.
I will do a big guide update — perhaps as a Google Doc — once it seems like we’re stable in the bugs department.
in reply to: Guide – RP Fights #18427I apologize for how hard the code blocks are to read under the default forum scheme! Highlight them and you can see.
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