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in reply to: Announcements List #19731
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Area: Announcements – Note #232
From: Nova
To: all
Cc:
Subj: Updates
Time: Tue Jun 24 13:53:58 2025—
You now use notell to turn off your tells or notell strangers to turn off tells just from people who aren’t on your friends list. ‘There’s a new codemonkey channel which has the same reqs as the regular OOC channel and is a dedicated channel for discussing mechanics and other thhings like that.
Doing an ‘untie’ bargain will now also allow you to escape from being captured by mist monsters.
Since it’s come up, the stance of factions on dual membership isn’t differnet to what it was previously, it’s generally considered pointless and counter productive to kick people out of a group because of another group they’re in or for any other similar, non practical and ideological reason.
in reply to: Mist thoughts? #19539As things stand, I quite like the mist and how it works. I think a few things could be tweaked, but that’s a given with how new it all is.
1. I think the ‘deep mist’ takes up too much of the area the mist blankets. I would prefer a more middling or even small core of where the mist is deepest, and a more generous portion to only be ankle/waist height, to give people learning to hunt rats a little more mobility, and so that it’s a bit less risky to access your property if it is stuck in the mist.
2. Car pathfinding is tricky and will (as of the last time I checked) take you through the mist even if it could have gone around it to reach the destination, leading to lots of car crashes and so many horses on grid. Not that horses are bad, but we might get some more variety back if cars only crashed if the destination specifically is in the mist or some other measure like that.
3. Newbies have been complaining a fair amount about how quickly overwhelming the mist is and how long the consequences last, so a ‘newbie friendly’ feature might be to check a character’s hours and invested CXP, and if they are below a certain threshold on both counts, they just get mild wounds when they’re KO’d and get spat out on the border of the mist. So be it if that separates them from their vehicle – now they have an excuse to set up an escort to get them safely reunited with their wheels.
Ultimately I think a lot of criticisms about monsters are a bit exaggerated or coming from newer players/players who’re used to hunting at a higher tier, fighting too aggressively before they’ve figured things out some more. Always bring a buddy and be ready to run if you’re going monster hunting!
in reply to: Mudlet: Aliases – Help Please! #18565matches[2] shouldn’t have a space
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