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  • in reply to: Normalize Favor #23568

    Rev
    Participant

    So I’m in a society and a faction. Faction report and Society report both list my character 8-9 times in the top three of each category.
    How much influence did I gain for last week that these reports count?

    40.

    What is even the point?

    in reply to: Normalize Favor #23504

    Rev
    Participant

    You were very correct Mirabel. College should award favor too. To both students and teachers given that students are capped in standing in all societies and factions as well. It’s basically saying if you want to contribute to our world feeling like a full and complete world with students and such, you have to suffer and not experience cool things. Plus. Why do students still get a paycheck deduction? Used to be college provided sanctuary and a place to sleep. Now it provides.. nothing. People should be able to get full time job equivalent with like… parental payments and a part time job or something.

    Also even in societies though it’s also not fair. Society leaders seem to be getting alot of favor. But the people in the society report that feature alot … do not get much at all. Which means not only do you have to grind factions.. you have to be a socialite in essence or have alot of socialites in your clique to continue feeding you society influence so you can maintain it. Right now leader of factions isn’t even a popularity contest. It’s a popularity contest between socialites. Because combat or arcane mains simply can’t compete with the professional mains for giving society influence especially with all the contacts building political standing.

    in reply to: Normalize Favor #23502

    Rev
    Participant

    At this current rate we might as well name The hand Alpha Beta Gamma and The order Phi Beta chi or something. There’s a log up for a order meeting. All that’s in it is .. boroughs. Hunting. How do we win more boroughs. No one cares about.. anti corruption. No one cares about making sure people don’t become corrupt because… You’re not rewarded for that. It’s the same in other factions and societies. Everything is about winning boroughs. What is even the point of them?

    in reply to: Normalize Favor #23483

    Rev
    Participant

    Problem is right now even if you do fight tooth and claw for some.. you just don’t get any if you’re in the wrong society or faction it seems. And the power discrepancy between the people who ‘get’ and the people who don’t are absolutely massive. 7000 instead of some people with like 200. It’s so discouraging.

    in reply to: Normalize Favor #23465

    Rev
    Participant

    Not sure why Miles comment was deleted too about the order getting very little favor. It really is impacting the game and with how overpowered relics are, it’s causing a massive imbalance in the game between people who gets little favor and people who gets lots of favor.

    in reply to: Normalize Favor #23422

    Rev
    Participant

    True but even now it incentivizes people to metagame instead of to actually join the society they would best fit for. Instead it’s join the faction that will give most favor and who cares if we change the theme of it to be anti what it’s meant to be. See: iron moon lodge.

    I guess the question for Nova is… Is this really how you envisioned Favor to be? Some people with over 10x those of others despite being similarly active? Some people already having relics while other’s are reluctant to even spend the favor to research relics because it’s 2 weeks of favor?

    Some court people also had like 0 favor payout for 3 weeks and the problem was ‘resolved’ except all of people’s requests were just either investigated or resolved and they got 0 favor.

    Lots of people have expressed to me they’re getting very demotivated and I admit I am too. What’s the point of my character being thematic when she can earn so much more favor joining … iron mood lodge as a non werewolf for example?


    Rev
    Participant

    I hear you on the frustration with the current state of play. You’re right, the game can’t tell a good story if people are just using the execute command to end every interaction.

    But what you’re describing isn’t just a player issue, it’s a two-way street.

    You mentioned people aren’t trying to get involved in your character’s story, but you have to give them something to work with. If a player tries to engage you as a prisoner and you consistently shut down the roleplay—whether it’s by spamming gestures to be ungagged twenty times or by just refusing to engage with the scene—you’re actively making it impossible for a story to happen.

    When other players are met with that kind of resistance, where do you expect the story to go? Your character’s lack of cooperation doesn’t create tension; it creates a dead end. When you act like a difficult prisoner who won’t roleplay, you are effectively telling the other players that the only available outcome is to end the scene.

    We all want to tell a good story. But if we’re not willing to accept the bad parts and the difficult scenarios as a chance to create a story, then we can’t be surprised when people get frustrated and decide to end the scene the only way you’ve allowed them.

    in reply to: Shop/Store Profits #20650

    Rev
    Participant

    I too have only received cash only from my store despite watching people buy things. The amounts are very little like 23 dollars. But it’s cash only. I put on a petition and it just said investigated.

    in reply to: Mist thoughts? #19620

    Rev
    Participant

    As a non combat character I have never been captured in the mists. Or crashed my car in the mists. Yes it would be great if your car could try not to go into the mists. But people have pointed out if your GPS is dumb then you need to be the smart one. If you’re going to somewhere near the mist you make sure you go left then up. Instead of up then left into the mist. So you do that by driving to 20 the up to 28 for example. When you set out to drive you need to make sure the address is correct. I stopped someone who I was with driving to the wrong place because I noticed it say you set out for blah street and that wasn’t where they were supposed to go. Turned out they typod the address.

    That being said mists should probably stop spawning monsters right on people trying to rescue others. But being smart about it will prevent you from crashing in the mists.

    in reply to: Mist thoughts? #19400

    Rev
    Participant

    I think the mists are great. It gives the game a reason to group and help and work together with a common enemy – the actual enemy. Please remember we’re just early in the game with T2s. By the time t5s are rolling around with their 600hp and 100 damage with 200 stagger per hit… these enemies will probably be rather easy. So it makes sense that we don’t nerf it into the ground while everyone is supposed to be weak? If you can solo them when you’re t1/t2 what’s the point of getting stronger?

    The bugs about people getting reabducted while being saved should be fixed. But I think it’s exciting that it moves around the map. Already I see people saying ‘oh I had to camp out at x bar because of the mist’. That’s GOOD. That’s what you want to do. Not check that your house is the middle of the mists and go oh I must go home tonight to sleep and then get abducted.

Viewing 10 posts - 1 through 10 (of 10 total)