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  • Stacy
    Participant

    (I apparently can’t edit the posts, but just delete the second local after if matches[2] and it’ll work. I manually typed it instead of copying it. Oops!


    Stacy
    Participant

    Oh right! I tried to shorten it too much.

    Use the pattern I suggested (^ng(.*)$),

    but use this LUA instead:
    ———————————————————————————–
    local maincommand = “neutralize”
    if matches[2] then
    local maincommand = neutralize .. matches[2]
    end
    send(maincommand)
    ———————————————————————————-

    I tested this one and it works on my client. It should respond with needing a target if you type ng alone, and if you type ng <target> it’ll replace it.

    Hopefully this helps.

    – Stacy


    Stacy
    Participant

    The issue is that you’re trying to neutralize things. 🙂 (kidding)

    Try:
    Pattern: ^ng(.*)$

    Lua:
    local target = matches [2]
    send (“Neutralize” .. target)

    Notably, I think it was your pattern that was messed up. Using + in the code doesn’t work for matches[2]. It’s better to use * to take everything after the command.

    -Stacy


    Stacy
    Participant

    I’m a bit too much of a dinosaur on Haven to remember what destinies were. I haven’t really played in quite a few iterations. From what I have seen so far it seems your character is in the scene now, and that you just need to have lookfor flags for encounter and active and a place for them in order for them to work. If you have support on, you also have a chance of being in an encounter as well, so if you’re looking to help people out with that, you should enable that. Otherwise, my main questions for it from here on is:

    – Do our characters have to ICly be in the scene?
    – If so, what expectations are there for their involvement in the scene? I ask as at least one of the prompts I’ve seen didn’t seem to require the character running to be there at all.
    – Are there any other guidelines or stipulations regarding things new SR’s should be aware of outside the helpfiles and the old Haven guidelines?

    As an aside, really digging the new lookfor flags once I figured out how a lot of them work, thanks for the hard work!

    in reply to: Gradient Tool #18381

    Stacy
    Participant

    I don’t know if there is a specific tool for H6, but one I like to use is: https://colordesigner.io/gradient-generator. It’ll generate color gradients across two colors for free, and you can mix and match to see what you like best as well as how much variation you want. Since h7 takes hex codes, it’s been nice to use when I get the opportunity.

    -K

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