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in reply to: Early Impressions #18972
The Grid
It will ideally get fleshed out more as more is added to it. Even if characters disappear, their shops will remain until someone elects to buy it up and do something with it or otherwise. It’ll just take time in this regard, but we finally don’t have a deficit of shops. I agree with Matias that spectating and watching it grow has been an enjoyable experience. I do agree that I’d like to see more loft/shop combos to encourage people to move to other places than Downtown, and it’d make sense to have these in the kind of city that Haven is. Not having a vehicle because you accidentally crashed it after getting the hell out of a post-Big Game Hunt is -painful- though in terms of getting around.The Lookfor
The helpfile needs to be better. Mechanically, I understand it, but it’s still very… uh. Difficult to wrap your head around what you’re doing. I think Encounters should also be independently launched with Lookfor as well, rather than included with the other patrols.Windermere
The college is okay, and definitely a notable improvement on historical iterations. Sure, it doesn’t have as much ‘presence’ as White Oak and ‘that which shall not be named’, but that might be a good thing, to be perfectly honest.LLM Interactivity
Good. I think I still have some moral issues with how LLMs/GenAI is trained, but it does give some good stories that are grounded and make sense within the context of the lore, for sure. Definitely a plus.in reply to: Schemes Costing Favour #18971The favor economy is only outrageous for very large organizations. I will note that in my second week, I was given a fairly large amount for being in a smaller organization and I think that’s the point. While I’m not sure if that much favor for researching a scheme is particularly necessary, I do think limiting the favor economy on massive organizations is the right call to encourage people to spread out their PCs on the grid.
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