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Viewing 12 posts - 1 through 12 (of 12 total)
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  • in reply to: Scales and Degrees #26998

    Thomas
    Participant

    Fatecrafting (via brainwash) can’t permanently remove a memory, as it can be reversed. The only permanent memory removal tool is hypnotize amnesia. It doesn’t leave any coded legacy to reverse later.

    in reply to: Announcements List #26789

    Thomas
    Participant


    Area: Announcements – Note #774
    From: Nova
    To: all
    Cc:
    Subj: Systems Nominal
    Time: Thu Sep 25 07:38:51 2025


    The instability we were experiencing over the last week or so should be resolved. Basically every time the game needs to compare a colored string to a non-colored string it has to create a new non-colored version of that string for comparison. The memory from these weren’t being released properly causing the game to use up more and more memory over time until it froze everything up. It took a while to solve because there were three different ways it was leaking memory, one was pretty obvious and easy to fix, one was quite complicated and took a while to find, and the third required me to learn a bunch of new stuff about C memory handling.

    I’ve also made it so the game will auto reboot if it hits a high memory usage just in case.

    I put in a change a while ago that would de-color any time which wasn’t expensive enough to be a colored item, I’ve updated the logic now so it de-colors any item which isn’t manually colored and isn’t currently available in a shop at the eligible price. Because I wasn’t previously tracking manually colored items there’s some backfill logic which may be imperfect where if you have an illegible item but also less recolors that you could have based on your community credit it will flag it as if it was manually recolored up to a limit. If you’ve had items you’ve manually recolored de-colored and want your recolors reimbursed please petition.

    Manually recolored items should now also not cost a color to change as long as the change is only a few characters.

    Area: Announcements – Note #789
    From: Nova
    To: all
    Cc:
    Subj: Queries, remote content warnings, faenapping
    Time: Sat Sep 27 12:15:20 2025


    You can now use the ‘query’ command in dreamworld scenarios to ask yes/no questions for example ‘Is the door locked’ in order to establish facts of the scenario.

    If you finger someone you’ve RP’d with you’ll see the content warnings that currently apply to the two of you.

    You can type ‘faenap me please’ to ensure you will be taken by the next visit of the wild hunt.


    Thomas
    Participant

    Are we talking about real T4s or Lieutenant guests? In H6, guests did not feed, so I don’t know if they raise Invitation or not.


    Thomas
    Participant

    I play a T3, and I didn’t observe any dramatic Invitation spikes in people I play with until this week. This week, people are going up by 1 or 2 points of Invitation every scene.

    I don’t know what, if anything, has changed. I suspect that this is a system driven by the LLM in the background, and I’ve noticed before that the LLM gets ‘stuck’ on ideas, like when every patrol event was a ‘temporal rift’. I don’t know if that’s what is happening here, but it’s not super workable for story.

    in reply to: Announcements List #24454

    Thomas
    Participant


    Area: Announcements – Note #553
    From: Nova
    To: all
    Cc:
    Subj: Raid pauses and profile pictures
    Time: Wed Aug 6 13:10:54 2025


    I’ve made an update to raids, they will now go faster generally at speed 2. But every three minutes they will pause for three minutes allowing people to RP etc in the pauses.

    When setting up a myhaven profile there are new fields for setting pictures etc for use in your character’s web page. This is still in development but it would be helpful if one or two people set them anyway so I can use them for testing.


    Area: Announcements – Note #557
    From: Nova
    To: all
    Cc:
    Subj: NPC abilities/Character Pages
    Time: Thu Aug 7 10:49:31 2025


    SR created NPCs with abilities should now correctly use those abilities.

    Character pages should now be active on the website and synced with MyHaven profiles.

    in reply to: Storyidea Denials #23268

    Thomas
    Participant

    Related to this (and based on a conversation on OOC):

    4.) Would you prefer short, single-paragraph bullet point storyideas that just cover the main thrust? Or would you prefer longer, multi-paragraph storyideas with fulsome detail? What is the ideal length/format of a storyidea?

    in reply to: Announcements List #21547

    Thomas
    Participant


    Area: Announcements – Note #384
    From: Nova
    To: all
    Cc:
    Subj: Stubborn and Relics
    Time: Thu Jul 10 15:45:10 2025


    All characters can now use a version of stubborn.
    When righteous characters use stubborn when they take a mild wound they’ll go back up to full defense instead of 1/4.

    When any character uses stubborn while mildly injured, when they are reduced to 0 DF by a PC they’ll take a severe wound and recover half their DF instead of being knocked out.
    You can use arguments such as ‘earth’, ‘delves’ ‘lauriea’ or ‘mine’ after roomlist to limit the rooms you will see.

    31 relics have been added to the game, to obtain them you’ll have to first research them and then if you have enough favor will be able to obtain them when on delve or quest plots. Help relic for more information.

    in reply to: Announcements List #19491

    Thomas
    Participant

    Area: Announcements – Note #219
    From: Nova
    To: all
    Cc:
    Subj: Status
    Time: Sat Jun 21 08:44:16 2025


    New command ‘Status’ in combat will show the combat effects you are under.

    in reply to: Announcements List #19005

    Thomas
    Participant


    Area: Announcements – Note #159
    From: Nova
    To: all
    Cc:
    Subj: Stores/Windermere/Politics guide
    Time: Mon Jun 16 13:17:07 2025


    Stores will now also provide influence to people who hang out in them, just not as much as shops.

    All issues with Windermere staff/students being kicked out should be resolved.

    I’ve written help politics guide

    Your black iPhone 15 vibrates.

    in reply to: Early Impressions #18926

    Thomas
    Participant

    I also like the AI NPCs.

    I think the college would be helped by a couple AI instructors.

    I also really like the idea of being able to summon AI demons! In general, my dream has always been to be able to go on AI adventures with my friends.


    Thomas
    Participant

    The idea of spending favor isn’t outrageous, but 100 favor seems too high given the favor economy. Given how scarce a resource favor is, even spending 5 or 10 favor is something that someone will want to jealousy guard. For at least some factions, favor is impossible to earn at present, and for others, it may trickle in in small amounts.

    Right now, I don’t know how scheme clues work at all. I have a scheme clue, but how do I give it to someone else in RP? I can’t find documentation on that issue at all.

    in reply to: Favour #18886

    Thomas
    Participant

    Is there a 1-week cooldown on predatory patrols and courier patrols? That’s not in the files anywhere. It’s unfortunate if so, since predatory patrols (for me) have always been a way to organically engage with people who want to be victims, many of whom aren’t members of societies at all.

    In general, favor seems to come very slowly. The Hollow Conclave, at least, started the game with no boroughs, and so I’ve not ever been able to see favor come in. Consequently, I don’t know how much favor people are actually seeing.

    Looking at favor pricing, I don’t know what the right amount of favor coming in is, since things are kind of all over the place. One favor is worth $5 in items; charms cost around 100 favor in the market, and charon coins are 100 favor. I think my gut is that an average player should earn 50ish favor a week, and maybe a really active player around 100, but I just don’t know.

Viewing 12 posts - 1 through 12 (of 12 total)