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in reply to: Legion raids #26997
Yeah, the amount of spawns is something I definitely see as a problem in a lot of them. I don’t think they are impossible, people have been completing them, but a lot of the ones I’ve participated in are just… A pain? Every single pause you get from 4-7 enemies to spawn, which wouldn’t be an issue since raids are attended by around 7-12 PCs normally… If it wasn’t for the fact that you cannot clear those before the next pause, and the Legion will wait to have double your numbers or more before approaching you.
Try to approach them yourself? Get shot down in the process- Or have another one of those 7 NPCs spawn in your face and take you down anyways. A lot of times it feels like when winning it’s not because you did anything special, but because the NPCs were silly in their approach.
Not to mention the scrolling nightmare it becomes, lines upon lines of text that you cannot read or keep track of with locations you cannot see. And because the legion spawns at different times, the NPC messages are never coordinated. So it’s not even waiting for the big drop and making a quick assessment, it’s just hoping for a breather, or to pull up “map” or “scan” and try to do something quickly enough.As much as I don’t enjoy pauses all that much, ironically enough they are a relief in legion raids whenever it gets this bad. Because it just allows you after so much chaos to say “Alright, wait a minute, where is everything?”. But whenever the chaos isn’t as high, it’s just another “Oh, whatever you were doing? Pause it, another wave incoming”
Maybe I sound overly negative about the topic, but this is just my experience. Sometimes it just feels like defaulting to attacking the first thing you see because you do not really have the time to look at anything else.
in reply to: How Are Patrols Working Out? #25593I personally am fond of the system, and I am thankful for it because it has indeed made me meet a bunch of people to play with that I don’t think I would have normally, specially given the size of the grid right now, and seeing that sometimes you can see 50 people playing and not a single one on where.
I think it can be confusing or annoying, for sure, but I personally enjoy it, I think once you get used to it it’s a good way to say “I cannot find anything right now, please help”. I actually really like how it interacts with antag and couriers because a lot of times it doesn’t require you to go through the process of having to know the other char very well, or having to figure what the other player wants before hand, and removes some of that “finding” process by simply stating with the opportunities and encitements what you might be looking for in the scene and what might have driven your character there, making it possible to interact even with strangers and make something coherent. Maybe it requires doing some mental gymnastics to explain how you ended up there, but that’s nothing new to Haven, see encounters… Not to mention, you will always see the prompt before accepting and decide based on that.
I think the points that one could criticize or find annoying about it would be, for the annoying, when it gets stuck on giving you the same thing over and over again- Which I get, the system sees “Person A is seeking, and B is seeking, match it” and when rejecting it and waiting a bit, the machine keeps seeing the same thing, but sometimes it’s annoying to be offered the same thing that you shouldn’t take because of how your character is, and having it pop over and over again.
I think something some people have been struggling with as well is when it actually triggers , it’s not entirely reliable to fire off or match people, even when it’s targetted directly at someone… Which normally wouldn’t be an issue if you’re just looking for casual roleplay, after all, if you know the others are looking for the same or you want a particular person, you just go for it without lookfor- But it does get annoying when it comes to certain kinds of events that depend on the lookfor system, namely encounters, patrols, couriers… People might want to make those and having the system be inconsistent about firing can get annoying after a while, if you try to participate in an activity for days and don’t have any luck with it.But overall, I think it’s a good system, I enjoy it, could definitely use some more polishing, but it’s a new system, I am sure it will improve given some more time.
in reply to: Invitation & Higher Tiers #24971So, I’ll preface this by saying I doubt I’ve played a significant amount of time around T3s for my invitation to have been greatly impacted, but from the things I’ve been hearing around from other players. It seems that invitation gains are a bit inconsistent, and sure, we don’t know the code or the logic behind it, so all we can do is really speculate about why it happens, but we have the results. Some people aren’t too affected by play with T3s, some others are to a point they think it’s unplayable.
Now, something I mentioned back when H7 was announcements, was my worry that invitation would cause higher tiers to isolate even more, coming from H6, in which they already did so. Sure, acedia would be there to fight it, and things weren’t as grim as I made them out to be initially, but as things stand right now, I can say I notice people not playing around T3s because of the invitation. I’ve heard it from T3 players, I’ve heard it from players that avoid T3s, we even have it on this thread. At least a significant amount of the playerbase is worried enough about their invitation that higher tiers are avoided, maybe not entirely or completely, but a decent amount.
If we went back to H6 times, this would likely translate in “I have to feed, I got, gank someone and antag”. I don’t think you can do that any longer. Antag has become a large opt-in system, which I don’t think is a bad thing, but when the thing you want to fight is invitation, a system that not only characters want to avoid, like feeding in H6, but also the players want to avoid, you’ll find less and less people going into that opt-in.
If the outcome of antag is “I lost a bit of lf and my char has had a bad time”, maybe some people will play along in order to have realism or to storytell, maybe even because they enjoy the character’s bad time. If the outcome is that you build invitation and at I3, the relic you spent two months working to get gets stolen, or something along the lines, I doubt the player will be as eager to accept.I think a couple of the issues why players might avoid it is how the different invitation powers are distributed. I think some people are likely seeing fast spikes of invitation without understanding where it comes from. And I think, maybe in some cases, T3s might be generating too much invitation. By the feedback I hear around, it seems like higher tiers past this will be rare, not because of the Hunt or how they’ve taken power from them, but because less and less people will play with you.
Again, can’t say I have much personal experience with it. And this is just how I see the issue, maybe in a month or two things have drastically change and I’m completely wrong in my assessment, but to me trying to make high tiers not isolate while also making the pressence of even the smallest high tier more impactful and worrying, just feels counter-intuitive.
I like the system of invitation, and I like the idea in order to feel the monstrosity feel more real, but I think in the way its tuned right now, it’s not really giving them a pressence as much as isolating the characters little by little. Storytelling and roleplay can only be so rewarding, and if the drawback for doing it is severe on the players, the incentive dies down and is replaced by discouragement. Sure, another person by person case, but it’s the way I see it.Anyways, that’s my two cents on how I see things as of right now, hopefully things change, or hopefully I’m wrong about this, but we’ll just have to wait and see.
in reply to: Let’s Talk Favour (Again) #24750I probably arrive a bit late at this, but I also have some grievances with the favor system. Namely, I am experiencing that same thing, getting very low numbers for high contributions- Even not seeing any favor at times at all. I don’t know what exactly is wrong with the system, but it just swallows the contributions and returns barely anything compared to what I’m seeing other people get. I’ve been a couple times among the top 3 for at least 2-4 groups on the society report, just to bank favor ranging from 50-90.
It’s just very discouraging when you see people able to easily afford things like relics or faecloth to tell yourself “If you keep this pace up, you might get it in maybe another 2 months”. I don’t think it’s an issue with top earners, I don’t think it’s an issue with a wide range between minumum gotten and maximum gotten. I personally think the favor generated should vary to some degree with the amount of people to divide among, even if the increase is very little. Sure, a society with 25 people like the Court will get a borough easier than one like Sons with 9. But when it comes around, Court will be debuffed towards the next for already having one- And even if Court win again, they’d need 3 boroughs, which with the system to prevent hoarding several I doubt is easy, in order to have the same amount of effort report the same amount as if they were in Sons.
This is just my personal take on it, feel free to disagree. But when I roll a faeborn character that I am commited to go through their story, I want them to be in a society that doesn’t penalize me for being a faeborn instead of something else. And the same goes for my foci decisions and background and such. Right now a society works for me, and if people flock it, well, then my effort goes to waste, just because others arrived at the same conclusion or had some similar interest or something.
I really don’t want to make a big deal out of this, or sound overly complaining about everything when this comes up- But I talk to people who are making easily 5 or 7 times as much as me and when prompted “How?” I just get answers among the lines of “Go out do stuff” or “I didn’t really do much”. I don’t know how much other people are doing, I don’t want to imply I do, but I just feel like I do a lot, and put in effort, and just get scraps. It just doesn’t feel rewarding and it feels like in a sense, it can be gatekeeping of certain ways of progression or fun to be had with different options. But that might just be me seeing the worst option possible.
Anyways, that’s my two cents on favor. At least in the current state it’s in
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