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Viewing 5 posts - 1 through 5 (of 5 total)
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  • Erlkonig
    Participant

    @Kaiser

    It wasn’t so much an assumption that Leon would leave her staked, it was just a statement to everyone about the actual potential misuses of staking and a general PSA on how staking works. Staking doesn’t get used that often; I was surprised it was remembered at all, honestly. Did it create chaos? Sure, but chaos can be a story.

    IC actions absolutely have IC consequences. I don’t think it was unreasonable to get mad, even if it was an accident. Sure, Arachne said it was an accident, but you guys are ideological enemies. My character would lie to you, attack you, and say ‘Oops.’ No one should be saying, “It was an accident!” OOCly because, as you pointed out in your first post, it doesn’t matter. Ultimately, it doesn’t matter if it was an accident on a coded OOC level or not; it did happen IC in a period of combat and there’s no way to read minds and know if it was, indeed, an accident.

    I know the double illusion confuses people, though. I got smacked around when people used it when I went on an adventure. Growing pains for skills.

    @Everyone

    You don’t have to RP with anyone. I will repeat that again for the people in the back: You have to be In-Character, but you do not have to RP with anyone you do not want to. You can’t prevent people from doing things to your character, but you can go AFK, you can ask for Fade-To-Black on uncomfortable issues, you can honestly just walk away or re-roll or whatever. No one is obligated to RP with anyone.

    Is it a courtesy? Sure. During big conflicts, though, it can be easy to fall out of long-form emotes. Especially when faced with several aggressive enemies.

    Kaiser, do note that I have not been attempting to condemn you. I’ve been speaking to everyone, not just a single individual. The advice I give is for all people playing. Leon should not have died so quickly; it’s been a few weeks, guys. Leon should not have died so quickly; Leon should not have been killed without some interaction prior to his death; escalation is the death of Haven.

    Escalation has always been the death of Haven. We can say “Cold War! Cold War!” all we want, but the fact of the matter is that Nova gives us code that allows us to engage in conflict, that allows us to injure each other, that allows us to kill each other, and some people will choose to play a character that engages in that aspect of it. Plenty of players prefer combat RP, and that is fine.

    What is not fine is attacking each other on the forums, on any side. Issues with players who are interrupting rules should be sent to the Admin so they can handle it, otherwise we end up with lynchmobs and lynchmobs end with trolls that end with just overall ennui and sadness.

    Be excellent to each other.


    Erlkonig
    Participant

    Fun facts about staking a vampire: if you stake them, they are paralyzed until the stake is removed. This has been the case since 1.0. By staking a vampire, you can effectively remove them from engagement for … a long time. Without killing them, by the way; it doesn’t kill them, it just makes them a vegetable. I’m not sure if they can re-roll while staked?

    I recall someone re-rolling mid-conflict when they were staked, and we were left with a pile of ash. It was awkward.

    Staking may not sound bad, but it is still a fairly severe method of dealing with another PC. It’s like tying them up and gagging them and then leaving them to just kinda … remain there, unable to do much. Hard to RP when a vegetable.

    I am not saying it is unreasonable to stake a vampire. I am just saying it is a violent, severe method. Maybe it is in the character’s nature to automatically want all vampires out of commission. My character, if staked, would be offended. She would become the nightmare that bumps in the night, depending on how long she was staked and what happened while she was staked.

    Is it possible that Crayola removed parts of her log to make herself look good? Sure. We won’t know unless we see some evidence that she said other things, which hasn’t been offered thus far.

    I will remind everyone that sometimes, the IC thing to do is not the best thing to do from the OOC perspective. There are times when this game should be considered from the player’s perspective, under the question, “What is going to create the most fun for the people involved?” You should always do what is IC — but through the lens of “What is going to create the most fun for the people involved?”, what your character does may become less severe. These are things we learn as we grow as RPers, taking critique from other members of the community. Having an open mind to learn tips and tricks instead of being combative is a valuable aspect as a writer.

    (Also, I’m sorry someone suggested you didn’t do enough, Stitch. That’s very inconsiderate of them, you did the best with what you had.)


    Erlkonig
    Participant

    As someone who had no stake in this, and did no investigation, all I heard IC was that Individual A was staked by Individual B and Individual C did try to keep Individual A alive. My character was like “Oh dear, why does the Temple go around staking humans, that’s so crazy.”

    What the reality of the situation is becomes slightly moot. Yes, the drama should not have been brought to the forums so blatantly. Yes, we should not be blasting anyone OOC about their characters, etc.

    I still stand that death should not really be something we go to. I did know that Individual B, Kaiser’s Character, was kind of aggressive — but I wasn’t really bothered by this sort of aggression, because we see it all the time. Even staking someone, if you know they’re a vampire, is generally fine and if it was genuinely an accident, and no death was had by Character A, then you should not die for the staking.

    Now, if A had died, then sure. Kill B, that’s reciprocal. But a staking of A and a death of B is a bit dramatic. I don’t think there were bad actors; I think there were people who need to realize that Death is not a solution for nearly anything.


    Erlkonig
    Participant

    I go to my doctor’s appointment and come back to chaos, oh my lord.

    First: I am sorry your character died. I honestly wasn’t expecting it; my character didn’t care, but I was also like “OK, wow, so we’re doing this right now.”

    Second: Corpses might be weird. I feel like corpse scrying and stuff only occurs if the corpse was actually codedly buried, and it’s possible yours was not. I don’t otherwise know where it is.

    Third: TROLLREPORT is for reporting trolls/shutting down abusive language on OOC. There is also the Ignore command, and now we have the lovely NOTELL command and NOTELL STRANGERS command (thank you, Nova), but Trollreport itself is not for turning someone off exclusively for you. It’s for if the person has crossed many lines and is now abusing multiple people or abusing an individual on OOC or Newbie. We are trusted to make that judgment for having the Community Credits, but please do not assume TrollReport is for trolls (or RG) exclusively.

    Fourth: Violence happens. Please do not harass anyone OOC or in rude meta emotes if you are violented at. You can ask for FTB for any content that you find disturbing. It still happens to your character, but you do not have to RP it out.

    It’s very hot out today and so I’m trying to keep my thing short because using my brain hurts right now. Killing people should not be our go-to, even if it’s entirely in-character to do so! Say it with me: Killing people should not be our go-to even if it’s entirely in-character to do so. Unless this character has performed the same general stuff a few times, please consider alternative response: more fighting, victimization that leaves them alive, negotiations, etc.

    Now, if someone is jumping into these situations constantly, kill them, sure. Whatever. But the moment someone dies, the story ends. Is this sometimes necessary? Absolutely, it can be very valuable to have someone die! It can also make people go “Oh. You kill people, huh? I’m not sure I want to play this game with you beyond Coffee Shop simulator.” After all, if you kill one character, what stops you from killing another one eventually? Escalation is a huge issue that we’ve always had to deal with in Haven, and it’s one that causes us to get cagey and awkward.

    This may also vary by organization. Some are more violent than others. For instance, the Temple is more militaristic and thus, may be more prone to handling supernaturals with violence. The Hand are corporate; we have violence day-to-day, but the Hand is also probably more concerned about people coming in and edging into their global pie fingers, you know?

    Just my six cents.

    Stay hydrated.


    Erlkonig
    Participant

    You do not need to have 50 hours (AFAIK, I did mine well before 50 hours) to run an Encounter.

    Basically, you flag yourself as looking for an active encounter and it should pop it out there for someone to accept! I believe if you use lookfor Encounter and then lookfor support, you’ll receive Encounter offers instead from those looking for it.

    There is still a week-long cooldown.

    I am also curious about the guidelines and stipulations though, as you do have your character there.

Viewing 5 posts - 1 through 5 (of 5 total)