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  • in reply to: Early Impressions #18645

    August
    Participant

    I. Early impressions of the new grid. Is it doing it for you?

    The size of the new grid is immense, and it is daunting – but in the long-term? I imagine that it will get filled up with more and more shops, stores, themes and ideas that people couldn’t bring out with the limited space of a small town in h6. No one has to worry about not having a house, there is more than enough for everyone – and caters to every sort of trope. Motel guy? Rent one. Student dorm? All yours. Lofts are incredible, and having a shop and a home in the same place has been down right incredible for aesthetic and convenience. It’s def. doing it for me.

    II. Early impressions of the lookfor system. Do you understand it? Is it mixing things up?

    I agree with the sentiment that it’s not as intuitive as it should be or I’d hope it would be. I couldn’t make sense of it during the testing phase, and I still can’t. I’m sure it just takes actually using it a few times to get the hang of it, but until I can hold off on *doing* stuff across the grid and focus on them, I’ll stay inexperienced.

    III. Early impressions of LLM interactivity. Is the AI RP the bane of existence or can you dig it?

    I can dig it when its not done by a player, so this is not bad. It’s a tool to make the world far more alive. Society NPC’s are suddenly ‘alive’, gathering dreamworld xp isn’t such a chore when you’re alone, and it can even be interesting. Generally, I consider this a form of writing practice. Less skin in the game, not as serious, but still something very promising, especially in text-based games.


    Overall, this iteration rocks, in many ways that H6 fell short of.

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