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in reply to: Announcements List #29443
note
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Area: Announcements – Note #962
From: Nova
To: all
Cc:
Subj: Karma unfabled
Time: Tue Dec 30 10:21:36 2025—
You can now use 7.5k karma to remove fabled status with karma buy unfabled.in reply to: Announcements List #29442Area: Announcements – Note #957
From: Nova
To: all
Cc:
Subj: Festival and Pets
Time: Sun Dec 28 12:37:01 2025—
The mist on the website map should now update every hour instead of once per day.
Lieutenants should no longer be abductable and have more bodyguards in their territories.
You can now get bodyguards for yourself or others with favor.If someone has a squad member under level 200 they will appear instead of a standard bodyguard when
someone is attacked.Squad members have some basic animation when they defeat a character or during operation pauses.
New ritual ‘antimist’ can keep mist away from particular properties and their locales.
You can now use the walk command while underground in the maintenance tunnels to path to the tunnel
exit closest to your destination.You can use the market command to buy strange and mystical pets with favor.
Leaders of factions who control boroughs can use the ‘make festival’ command to create festivals for
a day in the borough they control with news articles, description adds and even a You feel imprint
while there.in reply to: Age Gatekeeping #29354Historically, a request petition may do it for you if you done a mistake.
in reply to: Discussion, Favor, temporary items, Wild hunt #29327If there is a need for turnover mechanics, then Doom was much better than this. This, the wild hunt, is currently killing this mud.
in reply to: When Does My … Expire? #29191Faecloth and Otherworldly pets have a duration of 9 months. This works.
in reply to: Holiday Season or Something Else? #29061The Wild Hunt has really hurt playerbase. Morale was pretty low and some just outright quit over it. There is also a lot of people that just seem permanently whoinvis, which makes it harder to find people to interact with.
in reply to: Wild Hunt Timing #28733For 6. It grabbed inactive characters and characters that were put into stasis. The number taken is actually higher than was visible as none of them logged around those days.
in reply to: After the Wild Hunt #28677My view is that the karma cost should be shifted by one tier: T5 losing 30k, T4 20k, T3 10k, T2 5k, and T1 none. Refunds inside the Wild Hunt rooms should be 100% rather than approximately 66%. This would soften the emotional impact with plot karma gain averages closer to around 7.5k for a one-parter and 15k for a three-parter. I am confident that the number of players taken is unintended. I anticipated it, so it does not concern me overly much.
The more significant issue is that the current setup actively incentivizes tiering down to avoid costs and minimize karma loss before being taken. From T3 upward, it becomes optimal to drop as low as possible, since archetypes cannot be changed anyway, and banking karma is better than having it deleted.
in reply to: After the Wild Hunt #28676I was able to escape.
in reply to: Announcements List #28511Area: Announcements – Note #926
From: Nova
To: all
Cc:
Subj: Favor, butchering, election update
Time: Sun Dec 7 11:22:37 2025—
You can now use ‘favor report (borough name)’ to see your totals for different types of political
capital in a particular borough, this isn’t that useful for knowing how well you’re doing since
that’s all based on relative buckets but at least allows people to ensure their number has gone up
after they did a thing.You can use favor buy speedpregnancy to spend 500 favor to accelerate a pregnancy by 3 months.
You can use the assist command on someone butchering to help their efforts and speed them along.
Each scheduled borough election will have two favored types of political capital which gain a 3x
bonus for that election, you can see what these are with the borough command.in reply to: Hauntings/Investigations Questions #28481Closedown should end the investigation. The system is probably intended to automatically close it down upon reaching 100%. It might be a better idea to bug it instead, if you havn’t already.
Context:
investigate open ########
You’re already investigating 63 Pickup. Close that investigation first.in reply to: Announcements List #28317Area: Announcements – Note #897
From: Nova
To: all
Cc:
Subj: Favor for Invitation and soldier improvements
Time: Tue Nov 11 14:05:49 2025—
You can now use favor to lower your invitation with favor buy invitation (amount)NPC soldiers have been made a little more useful, they will sometimes triage and defend PCs on their
side.Orders given to minions and soldiers are now split between movement and attack, so using order
follow (person) and order attack (person) will make them follow the first and attack the second.
Atwill is replaced by ‘freefire’ and ‘freemove’
You can also now give the movement orders standground,
north/south/east/west/northeast/southwest/northwest/southeast.
You can also now give orders to individual soldiers for example by doing order 2.sold attack bob.note read 901
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Area: Announcements – Note #901
From: Nova
To: all
Cc:
Subj: Squads, crimes and invasions
Time: Thu Nov 13 16:01:39 2025—
You can now set up to three random abilities for SR’d monsters to use.There is a new command ‘squad’ which allows you to create NPC allies for your character, you can
create up to eight of them, giving them different disciplines, abilities, specials etc. If you use
the command ‘squad up’ your NPCs will hang out with you and if you start a fight with another person
who has done the same you’ll both be able to summon those NPCs in combat, with the total amount
being affected by your character’s power level, so more powerful characters can summon less help.
This gives people more variety in ways to fight each other, and is a lot more changeable with squad
members being much easier to codely/ICly change than PCs, and can provide some ways to have some
fairer fights between more/less powerful characters.Additionally it facilitates a new activity called smashngrab, to do this someone just heads to a
borough and types smashngrab (name of their faction) This starts a sort of immediate city raid which
others can travel to quite quickly but where the initiator will be against everyone else, but with
the ability to summon their squad NPCs up to a limit to balance out the encounter. There is also
some autobalancing so if you lose you’ll be able to summon a bit more help next time and visa versa.
This raid has no cover, but everyone will regenerate a little DF each minute and is designed more
around faster and more straight forward conflicts than full raids with less need to plan, coordinate
etc.There’s also another new type of activity called invasions or incursions, these can be sought
through the lookfor system but can only trigger in boroughs the 63rd controls. When an incursion
happens a bunch of 63rd soldiers are assaulting some civilian location and PCs can quickly deploy in
defense to hold them off. What then occurs is a survival type conflict with ever increasing waves of
enemies. The more waves the PCs survive the more innocents are able to escape and the more political
capital they will earn in the given borough. All PCs when taken out however will end up captured and
dragged off into the 63rd camp where they will have to use the escape process or the like to free
themselves, although this process will now take half as long when in the 63rd camp.in reply to: Legion raids #27282It was brought to my attention that the number of Legion units appearing in raids seems to have decreased since the death of the last Legion Lieutenant. It’s unclear whether the two events are related, but based on recent observations, the reduction in numbers does appear consistent from what I saw and others seen, too.
in reply to: Legion raids #27243This thread was started to exchange perspectives on how raids currently play out, not to attack staff or the game. Discussion naturally includes frustration, suggestions, and analysis; that’s how balance and design improve over time. No one here is denying the effort involved, we’re just looking at how those efforts feel in practice during play.
in reply to: Legion raids #27204Feedback is part of any healthy game community. Critique of systems is not the same as disparaging the people who built them, and raising pain points is often how the game improves. Haven thrives because of collaborative storytelling, but that includes players being able to say when mechanics are overwhelming or discouraging.
This is a also a discussion space. We’re discussing and considering these points mutually, not dismissing staff effort.
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