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Viewing 15 posts - 1 through 15 (of 34 total)
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  • Lykaia
    Participant

    If there is a need for turnover mechanics, then Doom was much better than this. This, the wild hunt, is currently killing this mud.


    Lykaia
    Participant

    Faecloth and Otherworldly pets have a duration of 9 months. This works.


    Lykaia
    Participant

    The Wild Hunt has really hurt playerbase. Morale was pretty low and some just outright quit over it. There is also a lot of people that just seem permanently whoinvis, which makes it harder to find people to interact with.

    in reply to: Wild Hunt Timing #28733

    Lykaia
    Participant

    For 6. It grabbed inactive characters and characters that were put into stasis. The number taken is actually higher than was visible as none of them logged around those days.


    Lykaia
    Participant

    My view is that the karma cost should be shifted by one tier: T5 losing 30k, T4 20k, T3 10k, T2 5k, and T1 none. Refunds inside the Wild Hunt rooms should be 100% rather than approximately 66%. This would soften the emotional impact with plot karma gain averages closer to around 7.5k for a one-parter and 15k for a three-parter. I am confident that the number of players taken is unintended. I anticipated it, so it does not concern me overly much.

    The more significant issue is that the current setup actively incentivizes tiering down to avoid costs and minimize karma loss before being taken. From T3 upward, it becomes optimal to drop as low as possible, since archetypes cannot be changed anyway, and banking karma is better than having it deleted.


    Lykaia
    Participant

    I was able to escape.

    in reply to: Announcements List #28511

    Lykaia
    Participant

    Area: Announcements – Note #926
    From: Nova
    To: all
    Cc:
    Subj: Favor, butchering, election update
    Time: Sun Dec 7 11:22:37 2025


    You can now use ‘favor report (borough name)’ to see your totals for different types of political
    capital in a particular borough, this isn’t that useful for knowing how well you’re doing since
    that’s all based on relative buckets but at least allows people to ensure their number has gone up
    after they did a thing.

    You can use favor buy speedpregnancy to spend 500 favor to accelerate a pregnancy by 3 months.

    You can use the assist command on someone butchering to help their efforts and speed them along.

    Each scheduled borough election will have two favored types of political capital which gain a 3x
    bonus for that election, you can see what these are with the borough command.


    Lykaia
    Participant

    Closedown should end the investigation. The system is probably intended to automatically close it down upon reaching 100%. It might be a better idea to bug it instead, if you havn’t already.

    Context:
    investigate open ########
    You’re already investigating 63 Pickup. Close that investigation first.

    in reply to: Announcements List #28317

    Lykaia
    Participant

    Area: Announcements – Note #897
    From: Nova
    To: all
    Cc:
    Subj: Favor for Invitation and soldier improvements
    Time: Tue Nov 11 14:05:49 2025


    You can now use favor to lower your invitation with favor buy invitation (amount)

    NPC soldiers have been made a little more useful, they will sometimes triage and defend PCs on their
    side.

    Orders given to minions and soldiers are now split between movement and attack, so using order
    follow (person) and order attack (person) will make them follow the first and attack the second.
    Atwill is replaced by ‘freefire’ and ‘freemove’
    You can also now give the movement orders standground,
    north/south/east/west/northeast/southwest/northwest/southeast.
    You can also now give orders to individual soldiers for example by doing order 2.sold attack bob.

    note read 901

    Area: Announcements – Note #901
    From: Nova
    To: all
    Cc:
    Subj: Squads, crimes and invasions
    Time: Thu Nov 13 16:01:39 2025


    You can now set up to three random abilities for SR’d monsters to use.

    There is a new command ‘squad’ which allows you to create NPC allies for your character, you can
    create up to eight of them, giving them different disciplines, abilities, specials etc. If you use
    the command ‘squad up’ your NPCs will hang out with you and if you start a fight with another person
    who has done the same you’ll both be able to summon those NPCs in combat, with the total amount
    being affected by your character’s power level, so more powerful characters can summon less help.
    This gives people more variety in ways to fight each other, and is a lot more changeable with squad
    members being much easier to codely/ICly change than PCs, and can provide some ways to have some
    fairer fights between more/less powerful characters.

    Additionally it facilitates a new activity called smashngrab, to do this someone just heads to a
    borough and types smashngrab (name of their faction) This starts a sort of immediate city raid which
    others can travel to quite quickly but where the initiator will be against everyone else, but with
    the ability to summon their squad NPCs up to a limit to balance out the encounter. There is also
    some autobalancing so if you lose you’ll be able to summon a bit more help next time and visa versa.
    This raid has no cover, but everyone will regenerate a little DF each minute and is designed more
    around faster and more straight forward conflicts than full raids with less need to plan, coordinate
    etc.

    There’s also another new type of activity called invasions or incursions, these can be sought
    through the lookfor system but can only trigger in boroughs the 63rd controls. When an incursion
    happens a bunch of 63rd soldiers are assaulting some civilian location and PCs can quickly deploy in
    defense to hold them off. What then occurs is a survival type conflict with ever increasing waves of
    enemies. The more waves the PCs survive the more innocents are able to escape and the more political
    capital they will earn in the given borough. All PCs when taken out however will end up captured and
    dragged off into the 63rd camp where they will have to use the escape process or the like to free
    themselves, although this process will now take half as long when in the 63rd camp.

    in reply to: Legion raids #27282

    Lykaia
    Participant

    It was brought to my attention that the number of Legion units appearing in raids seems to have decreased since the death of the last Legion Lieutenant. It’s unclear whether the two events are related, but based on recent observations, the reduction in numbers does appear consistent from what I saw and others seen, too.

    in reply to: Legion raids #27243

    Lykaia
    Participant

    This thread was started to exchange perspectives on how raids currently play out, not to attack staff or the game. Discussion naturally includes frustration, suggestions, and analysis; that’s how balance and design improve over time. No one here is denying the effort involved, we’re just looking at how those efforts feel in practice during play.

    in reply to: Legion raids #27204

    Lykaia
    Participant

    Feedback is part of any healthy game community. Critique of systems is not the same as disparaging the people who built them, and raising pain points is often how the game improves. Haven thrives because of collaborative storytelling, but that includes players being able to say when mechanics are overwhelming or discouraging.

    This is a also a discussion space. We’re discussing and considering these points mutually, not dismissing staff effort.

    in reply to: No RP Killing #27110

    Lykaia
    Participant

    There is a general expectation among some players that I would hunt down 63rd lieutenant guest characters. To date, I have not assumed that role. Such proceeding would typically follow a simple pattern: breach the location, locate the target, eliminate them, and withdraw, a lethal strike rather than an attempt at capture.

    Tactical or material benefit from capture is usually limited unless the guest carries a useful legendary. Most guest builds are combat-oriented and lack resources of wider utility. Moreover, many legendary effects are unavailable to Bloodline artifacts and therefore inaccessible to large parts of the playerbase. As a result, those legendaries could effectively substitute for services formerly provided by the goblin market, and it is reasonable to expect some groups may eventually create legion guest characters to secure specific benefits for their clique.

    in reply to: No RP Killing #27109

    Lykaia
    Participant

    Guest characters are temporary by design. Given the threat posed by the 63rd, it is both in-character and consistent with established lore that they may be killed during conflicts. In this case, the outcome may not have been the most satisfying experience for the guest player, but it remains a reasonable and justifiable development within the setting.

    The opportunity to eliminate a temporary character was taken, and while it is unfortunate that the guest’s developing story was cut short, this is an inherent risk of playing a temporary character.

    in reply to: Invitation and you #25388

    Lykaia
    Participant

    It is unclear how naturals are able to fimagine.

Viewing 15 posts - 1 through 15 (of 34 total)