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in reply to: Let’s Talk Favour (Again) #24648
It was previously mentioned that the 200 was removed without announcement, which in retrospect may not have been the most effective approach.
in reply to: Lieutenant Guests #24501This presents a problematic design. It does not address their point, why they exist, what they are there for, nor does it clarify how potential abuse will be prevented. As the commands can likely be used mid-combat, it creates the possibility of players functioning as free T4 characters with immunity on their own turf. This would significantly increase the difficulty of taking any Borough, as they could repeatedly arrest known contributors.
in reply to: Lieutenant Guests #24441Are they intended to be killed? Would doing so have any political consequences? At the moment they are used as free T4 characters and appear able to enter Downtown, although it says they should be restricted to the 63rd-owned boroughs only.
in reply to: Attractiveness questions #24424I decided to remove myself from the appearance system, which means it was tested by removing most beauty-related attributes except for “attractive” and reducing the rest to their minimum values. The overall beauty rating remained unchanged, at 7.8. This might imply that there is something deeply flawed with the system.
in reply to: It’s all combat and codeplay #23916Social-oriented characters can contribute effectively in combat activities. While combat-focused characters must invest in a wide range of stats, social characters can utilize allied combatants. Based on previous information, being knocked out while having successfully summoned an ally prevents capture inside the mist. Social roles can leverage contacts and the leadership stat, which significantly enhance the effectiveness of combat-focused teammates. Gadget training can also expand available support options(triage).
In some cases, groups may prefer not to include players who have not developed their combat disciplines. Tier 1 characters are generally advised to avoid the mist entirely, while Tier 2 characters, even those without combat specialization, can still be valuable.
The number of participants does not increase the number of monsters that spawn; rather, spawn rates are influenced by the depth reached within the mist. If the group remains together under a single leader, it is manageable. When the leader is actively butchering a corpse or a party member is healing, no additional monsters spawn.
in reply to: Normalize Favor #23550To suggest something: Perhaps one solution could be allowing a conversion of karma into favor at a 5:1 ratio.
in reply to: Normalize Favor #23479There is an impression that the current system may disproportionately reward PvP-oriented actions over PvE or social interactions. Characters involved primarily in PvP activities appear to be receiving significantly greater amounts of favor within their societies, compared to those focusing on PvE or social engagements.
in reply to: Character Art #22185in reply to: Mist thoughts? #19922Think map updates on restart.
in reply to: Mist thoughts? #19884I’ve liked the mist. Am treating it very carefully when I hunt, but what I’ve liked the most is the RP that’s sprung from rescuing or being rescued. Has provided with some meaningful ties and narratives I’m hoping to see grow.
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