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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.
It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.
In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000
Please be mature and responsible.
Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)
In News
The group's journey was marked by the quirky and the curious. They traversed through a forest, following a triceratops pulling tires, and encountered a camp where modern-day knights joust with rusted vehicles instead of horses. Their audience with Knight Baegni was unconventional, to say the least. The knight, young and eager for recognition, mistook their arrival—an accident involving their Prius crash-landing into a tent belonging to another knight—as a challenge and an offering of peace.
Cadence, an intern looking to impress her superiors, notably struggled to understand the dealings of this new world but played along, hoping for a reward in the form of a car. Lark and Evan, meanwhile, navigated the encounters with a mixture of bewilderment and eagerness, particularly when Evan volunteered to joust in the name of diplomacy and personal bravado.
Malcolm, the de-facto leader and the most experienced among them, negotiated with Knight Baegni. He proposed a joust as a means to honor their host and potentially secure a diplomatic agreement. Despite the language barrier and the clear cultural differences, both parties agreed to the terms of a joust—though Baegni enthusiastically declared that everyone should partake.
As they prepared for the joust, the group's dynamics played out with humor and moments of camaraderie. Despite their ambiguous standing and the clear dangers of this foreign land, they found common ground with the locals through the universal language of competition and valor.
The story concludes with the team and a appointed scribe from the camp, tasked to record the forthcoming events, setting off to organize the joust. The promise of a sequel plot brews with anticipation as they look to the challenge ahead, hopeful to bridge the cultural gap with their "metal steeds" and perhaps, in the process, prevent further conflict.
-Beyond the Thrift!(SRSiofra)
Despite the odds stacked against her, Autumn's persistence pays off, igniting small fires on her adversaries' clothing while she skilfully maneuvers through the chaos. The battle intensifies as both parties exchange volleys, with arrows either missing their mark or being deflected by armor and shields. Amid the mayhem, Autumn successfully retrieves the seed of wildvine, a momentary triumph overshadowed by the relentless assault from the Destined Host soldiers. In a twist of fate, despite her valiant efforts and the adversaries she had outmaneuvered, Autumn ultimately fades out of the nightmare, her mission ending not in victory but in defeat. The Destined Host emerges victorious, leaving the fate of the Templar settlement in Celestriana hanging in the balance, a stark reminder of the relentless power struggles that define this realm.
-The Destined Host's operation in Celestriana
The climactic arrival of Jack, clad in the attire of a quintessential late-night rider, confirmed the supernatural suspicion as his leering demeanor and aggression towards Daichi underscored the gravity of Amelia's plight. Despite Jack's provocations and an empty threat with a disappearing weapon, peace was enforced by the mysterious protective magic of the lodge, preventing any violence. Amelia, momentarily swayed by Jack's coercive persuasion, found the strength to resist with Daichi's intervention - a pivotal moment that reinforced the realities of danger and liberation present in the encounter. The night concluded with Loralia offering Amelia a safe haven, albeit with intentions still veiled in ambiguity, leaving a feeling of unresolved tension in the air. The departure of Jack and the resolution to Amelia's immediate crisis left behind a palpable blend of relief and foreboding, marking the close of a night that would likely herald significant consequences for all involved.
-Loralia's odd encounter(SRAlan)
As the night wears on, strategies unravel and loyalties are tested. Lark, wielding a Celtic long sword with adept skill, and Evan, whose blade resembles a caduceus, join the fray, their actions pivotal in the unfolding drama. In a stroke of tactical ingenuity tempered with raw power, Ritsuka secures The Hot Potato, only to face an onslaught from the remaining step-parents. With wings at her ankles, she makes a desperate bid for the extraction point, her moves a blend of precision and haste as she parries and dodges, her attackers fading into the night one by one. The endgame nears with Ritsuka at the helm, her efforts to navigate the battlefield with The Hot Potato in tow fraught with peril. Victory, however, is snatched in an unexpected twist as the Spiritual Moderates Alliance emerges triumphant. The ordeal ends not with a grand climactic battle but with a strategist's cunning, securing The Hot Potato's safe passage and marking a win against the forces that sought to claim her.
-the Skein's operation in Dublin, Ireland
Descending beneath the waves, the team navigated through breathtaking underwater scenery, eventually discovering the entrance to the siren's tomb marked by mysterious and magical symbols. Despite the sense of foreboding that permeated the tomb, the group pressed on, guided by an irresistible pull towards their goal. Their path led them to a large cavern, at the center of which lay the skeletal remains of the siren queen herself, clutching the coveted heartshell.
As Novel took the heartshell, the serene underwater mausoleum began to crumble around them. In a race against time and the collapsing structure, the team had to make a hasty retreat. Utilizing their unique skills, they navigated through the tumbling debris and found their way back to the surface, where Noa awaited them, blissfully unaware of the chaos below.
Back aboard the boat, it was revealed that their interference in the tomb had unintended consequences. Noa quickly sprang into action, urging the group to leave as they prepared to address the potential aftermath of their adventure. The team, bound by their shared experience, parted ways through their own means—shadow-walking and pathing back to safety, leaving the specter of their adventure behind them in the depths.
The mission, fraught with unexpected challenges and bonded by camaraderie, was a testament to the unforeseen adventures that await those who dare to delve into the unknown. As the group scattered to their respective paths, they were left with the satisfaction of their accomplishment and the undeniable allure of future mysteries lying in wait beneath the waves.
-Song of the Sea(SRLilah)