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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.

It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.

In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000

Please be mature and responsible.

Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)

In News




In the shadowed streets of a nightmare version of downtown Los Angeles, amidst a clash of ambitions and powers both human and demonic, William engaged in a harrowing battle against the Destined Host soldiers. These soldiers, equipped with sigil-etched weaponry, represented a faction determined to secure an ancient demonic artifact capable of amplifying the summoning abilities of those bound to demons. William, with resolve and agility, dodged a relentless barrage of shots while retaliating with precision-fired arrows. Despite the cool night air, the conflict grew heated, illuminated intermittently by the sparks from clashing metal and the waxing gibbous moon overhead.

As the battle wore on, both William and his adversaries sustained injuries, albeit mostly superficial due to their formidable armor and supernatural prowess. William demonstrated remarkable resilience and tactical acumen, attempting to weaken the opposition by targeting a sedan, possibly holding the artifact or supporting the Destined Host in their endeavor. Nevertheless, despite his efforts to outmaneuver and outfight the soldiers, the tide of battle turned irreversibly against him. Suffering from accumulated wounds and realizing the artifact would not be secured this night, William was forced to retreat, fading out from the nightmare realm. In the end, victory was claimed by the Destined Host, securing their position and the controversial artifact, leaving the implications of their win to unfold in the shadows of Los Angeles.
-The Destined Host's operation in Los Angeles, California

In the midst of the shadowy and psychic tangled streets of Edinburgh, Harriet found herself in a relentless and unforgiving skirmish against the formidable Sapphire Martyr soldiers. Clad in urban combat gear, they were a relentless force, firing off shots that missed Harriet by mere inches as she maneuvered through the urban battlefield. Despite the odds stacked against her and the lack of confidence in her actions, she persevered. Harriet, with her rifle nestled against her shoulder, unleashed a barrage of bullets towards the enemy and their vehicles, navigating the chaos with a blend of courage and desperation. Her determination saw the destruction of a taxi that had been used by the enemies for cover, marking a crucial turning point in the harrowing engagement.

As the battle wore on, Harriet’s situation grew dire. The relentless assault from the Sapphire Martyr soldiers tested her limits, with bullets ricocheting off her shield and impacting against her armor. Yet, within these moments of hardship, her resolve hardened. Wounded and staggering, she sought refuge behind a sedan, using it as a shield and a vantage point to launch her counterattacks. In a display of resilience and tactical acuity, Harriet managed to systematically eliminate the Sapphire Martyr forces, one by one fading out of the nightmare realm. Amidst the echoing cracks of her rifle, a sudden silence befell the battlefield. It was in this stillness that Harriet secured The Stone of Destiny, the symbol of control over Scotland’s fate. With the enemy vanquished and the objective in hand, Harriet’s exodus was swift, marking the triumph of the Spiritual Alliance. Her victory was not just a testament to her skill and tenacity but also a pivotal moment in the psychic realm's battle for power, as she managed to elude the remaining Sapphire Martyr soldiers, leaving behind the ruined sedan and the echoes of a battle fiercely fought.
-The Sapphire Martyrs's operation in Edinburgh, Scotland

In the modern, tranquil setting of Room Two in Purity House, a significant heart-to-heart unfolds between Trevor, who exudes the aura of a curious yet unorthodox advisor clad in camo, and Ezra, a student battling his own moral quandaries. The encounter is deeply rooted in Ezra's dilemma surrounding a magical crystal he had taken from the dreamworld, which inadvertently granted him respect and companionship, specifically from a peer named Lenore. Conflicted, Ezra voices his fears of losing his newfound popularity and the respect of his peers should he return the crystal and undo its effects, portraying a deep-rooted struggle with loneliness and the desire to be accepted.

Trevor, in response, challenges Ezra's reliance on the crystal's magic to sustain his social connections, urging him to consider the authenticity of the friendships forged under such unnatural influences. Despite Trevor's camo attire suggesting he's far from a typical therapist, his advice is poignant, emphasizing the importance of genuine relationships and self-worth that isn't contingent on magical manipulation. Ultimately, persuaded by Trevor’s reasoning and faced with the moral consequences of his actions, Ezra decides to bury the crystal in a place called the Underneath, confronting the possibility of losing his altered identity and the artificial affections of his peers. Throughout their exchange, Trevor's empathy and non-judgmental curiosity shine through, providing Ezra not just with sound advice, but also the sense that everyone deserves someone who cares, thereby encapsulating the encounter with a lesson in authenticity and self-discovery.
-Trevor's odd encounter(SREzra)

In the mystical realm of Lauriea, under the shadow of a first-quarter moon, Trevor and Colton embarked on a daring mission to intercept the Golden City and bring it back from the veil of enchantments that shrouded it. Their journey through the dense, enchanted forest was fraught with danger, as members of the Black Flame, a notorious group with dark robes, ambushed them with a flurry of arrows that narrowly missed their marks. Amidst the chaos, Trevor and Colton's banter revealed an unlikely camaraderie, as they deftly navigated through the dangers, with supernatural leaps and strategic moves that showcased their prowess and determination to secure the Golden City.

The climax of their mission unfolded with a dramatic confrontation involving Gabriella, who found herself inadvertently caught in the crossfire without a weapon or armor, proclaiming her neutrality. As the battle raged, Colton, with a blend of strength and magic, managed to shrink the entire Golden City and hoist it above his head, all while evading and countering the relentless attacks of the Black Flame warriors. Trevor's support from afar, alongside his quick wit and sharp shooting, played a crucial role in their survival. The operation reached a frenetic pace as EDM music blared, setting an oddly fitting soundtrack to their escape. Ultimately, through teamwork, tenacity, and a bit of telekinetic maneuvering, Trevor and Colton defeated the last of the opposition and made their way to the extraction point, securing a hard-won victory for the Spiritual Alliance, albeit with a touch of humor over their shared disdain and fondness for dubstep music.
-The Black Flame's operation in Lauriea

In the dimly lit Supernatural History Classroom of the Spender Arts and Wellness Center, tensions ran high among the students. A confrontation unfolded between Maria and Chiara, with Maria scoffing at Chiara's life choices, implying a derogatory relationship with vampires. The argument escalated, causing distress among the classmates, particularly Lenore, whom Maria accused of fabricating a murder attempt against her. Edith, a figure of authority, dismissed the claim of an attempt on Lenore's life, citing the powerful wards guarding White Oak that prevent such acts of violence. Amidst this, Maeve, overseeing the class, attempted to steer the focus back to the academic study of magic, offering tissues to those upset and proposing a practical workshop as a distraction from the conflict.

The situation further deteriorated when Robin, another student, visibly upset, engaged in a symbolic act of defiance by smearing blood on a painting. Maeve finally declared the class over, directing Maria to leave and offering her assistance to any who had questions. Lenore revealed she had pepper spray, asserting its effectiveness on campus, which prompted a warning from Maeve to desist from escalating the altercation further. As the class concluded, the divisions within the room were palpable, with Maeve and Edith reminding the students of White Oak's role as a neutral sanctuary, hinting at the broader, possibly supernatural consequences of breaching such peace. This ominous note underscored the fragile balance within this community, revealing the personal vendettas and rivalries that simmered beneath the surface of academic pursuit.
-Maeve's Foundations of Modern Spellcraft


Recent ChangesCharactersSocieties & GroupsHigher PowersDreamworldsPoints of InterestNPCs

New Profiles


Stackhouse

Ashe Carthright

Livia Hayes

Malcolm Welden

Toby Mathis

Benjamin Fettes

Leaf

Antoinette Daniels

Kitsune

Recently Modified


Gabriella Savoy

Samantha Salte

Stackhouse

Harriet Fairfax

Gertrude Brown

Colton Moore

Ashe Carthright

Jodie Moore

Peyton Bennett