\ Haven:Mist and Shadow Encounterlogs/Evelynns Odd Encounter Sr Sarah
Encounterlogs

Evelynns Odd Encounter Sr Sarah

Evelynn, a mysterious figure skilled in the dark arts, was in the midst of a ritual at her secluded cabin when she was interrupted by frantic knocking at the door. The disturbance was caused by a junior member of their shadowy organization, desperately seeking help to rescue her child, Jonas, from the clutches of the Vampire Court. Evelynn, with a sense of obligation and visible trepidation upon hearing the Court mentioned, decided to assist the woman. She armed herself and rode her bike to the graveyard where the children were last seen, guided by the scent of blood. Through a mixture of stealth and intimidation, Evelynn confronted an outlaw vampire at the graveyard. His pleas and offers of a sinister partnership fell on deaf ears; Evelynn incapacitated him with a strike to the head. She then discovered the chained children in a tent and, resisting her own vampiric hunger, freed them and directed them to safety, thus fulfilling her grim task.

Meanwhile, Kylia, another member of their cloaked fraternity, received an urgent notification about a wanted criminal known as Richard 'Vagabond' Thistle. Kylia, ever resourceful, donned her concealed weapons and set off in her luxury car to his last known location. Using her wits, she severed the power to his hideout—a neglected trailer—to flush him out. When confrontation became inevitable, Kylia, recognizing the man from his description, decided to employ a mixture of deception and diplomacy. Shedding her pretense, she confronts Thistle as he emerges, disoriented by the power cut. Instead of capturing or killing the man, she offers him a warning and a headstart to flee, then retreats, leaving his fate in his own hands. Whether out of mercy, strategy, or another unknown motive, Kylia temporarily spared the Vagabond, with the future of their potential encounter left uncertain.
(Evelynn's odd encounter(SRSarah):SRSarah)

[Tue Dec 5 2023]

In a windowless, lightless wooden cabin

It is night, about 34F(1C) degrees, and there are a few dark grey stormclouds in the sky. There is a waning crescent moon.

(A string of mysterious disappearances has the town of Haven on edge. Your target has been approached by a distraught parent, whose child is among the missing. The child was last seen near the old cemetery on the edge of town. Signs point to a restless spirit or a rogue vampire being involved. Your target must investigate, confront the supernatural force, and try to rescue the missing children.)
Evelynn sits cross legged in her wooden cabin in near total darkness. There is no furnishings, no light bulb, no window. She's still as a statue and does not even breath. She does not sleep, in fact she mutters some whispery incantations under her breath in an attempt to formulate a ritual.

As Evelynn sits in her cabin, cold night penetrating through the icy cabin, knocking can be heard on the door. At first just one knock, easily mistaken for a tree. Then another follows and before long, someone is, rather annoyingly, knocking over and over again. "Hello? Hello?! Is anyone there? I need help! Please!"

Evelynn subtly lifts her chin at the noise, she's not startled but her ritual is left interrupted none the less. The pale woman slowly stands and moves towards the door, listening carefully near it without opening it for now, nor does she make a sound to indicate that someone is home.

The voice is feminine and - slightly - familiar. The knocking continues unceasingly. "Please! Please tell me you're there!" Evelynn may recognize the voice by now - a newly recruited grunt of the Hand. Quite a foolish one, both on first sight, and again for knocking like this on a more senior member. Still, she must think it's important, at least, to be knocking on Evelynn's door of all people.

Evelynn gently touches the hilt of the knife stored at a hidden sheath at her lower back, she does not draw it but she does finger the hilt as she opens the door with her other hand. Wary for a sudden assault if she does so, but opening it none the less.

When Evelynn opens the door, the core thing she finds before her is desperation. The woman stands there, looking both, desperate and relieved as she sees Evelynn's face. "Thank you... Thank you..." She manages, drawing herself up slowly, leaning on the door frame. "My child... It's my child. Evelynn, it's... He's with the vampire court I think... They took my child..." She looks desperate. "None have returned... None at all... Please..."

Evelynn subtly flinches when the Vampire court is mentioned and her lips press into a thin line. "..Where." she ask reluctantly. Her dark brown eyes look over the woman top to bottom as if she may just be food to her.

She gestures towards the clock tower. "The Graveyard. Jonas was playing with Mary and - I think they took Mary too..." She seems moments away from panicking. "I don't know what I'll do. I- you can let them keep Mary. Her parents are just, just locals. But Jonas... Jonas is such a good boy. He has the line of the Gods you know? He has potential..." She tries to grab on to Evelynn's jacket, "You'll save him wont you? He will listen to you! I know he will!"

Evelynn tightens her grip on the hilt of her hidden knife at her back, bloodlust in her eyes as she wants to end this woman right here and now and avoid the trouble. Alas something prevents her and she speaks softly, "I will go..I will send him to the lodge.." there is an awkward silence till she adds finally, "If I succeed."

A moment of fright, the bloodlust making its impact even in her motherly panick. The woman lets go of her 'rescuer', then looking hopeful as it is made clear they'll try to help. She steps aside as if worried she may just ruin her help, her one shot at seeing her child again.

Evelynn makes her way past the woman and releases the hilt of her knife as she passes. She makes for her sports bike and gets on without a helmet. Within moments she's speeding off across town to the grave yard, its pretty much as far as you can get from her cabin, but she still makes her way and once she arrives she parks her bike on the roadside.

It is a dark night in the graveyard, the moon obscured by a single cloud in the sky. Most accursed, in a way. Most perfect, perhaps, for one who is born of the night - and walks it as their natural kingdom. Still, nothing seems out of the ordinary at first glance, nothing, that is, aside from a faint smell of blood, coming from the north east.

Evelynn sniffs the air silently, catching wind of the blood. She hasn't fed in some time and the scent entices her as much as point her in the right direction. She begins to move towards it by passing between the various headstones arrayed in the graveyard.

As Evelynn continues on in the graveyard, a set of three tents becomes apparent in the trees besides it. It's far - certainly not visible by day or night for most. But for the huntress' eyes, there can be no mistaking the slight flaps of the moving entrance of the largest of them - comfortably able to house multiple people. Carelessly left open, whomever living there recklessly assuming, perhaps, that no one would find it in the dark.

...Or hoping someone would.

Evelynn draws her knife with one hand and her revolver with the other, she's properly armed for a conflict as she stalks closer to the largest tent, seeking an angle where she can see inside easier without giving herself away.

"I swear, the mewling of these little bloodbags never ceases to be infinitely annoying." A voice calls out as a bald man leaves the tent. He does not spot Evelynn, thankfully, instead walking towards a tree. A buckle opens and he's doing his 'business.'.

She may, perhaps, recognize that while he /was/ once Vampire Court, he certainly isn't now.

Evelynn furrows her brow at the vampire who chooses to activate his biology enough to need to pee, she feels that's an unnecessary need. The woman moves then, sensing the man's vulnerability. She could probably go for the tent and try to get in and out without being noticed but she's a killer and instead she tries to come up behind the man and if he doesn't spot her, put a knife under his throat and the revolver to the side of his head.

He doesn't spot her. Not at first, that is. But that revolver - or that knife for that matter, make for quite a different reaction. "I can explain." the vampire tries to explain, scared, "...Please. I am in no condition to fight I- I found someone, I am just trying to escape. To have a family. I just need the extra food." he starts rattling to Evelynn, hand reaching for something inside his pocket.

"Don't move." Evelynn whispers, her voice soft yet threatening. "I'm looking for a boy, Jonas. Give him to me and you go free." there isn't time for the man to respond before the hammer on the revolver is brought back with a loud click, threatening him with the sound alone.

Such a simple thing to do for most, not moving. Yet he continues to pull something out of his pocket, only hesitantly pausing as he hers that click. That silent threat. A gulp. He tries to turn his head to look at Evelynn, be it out of instinct or simple stupidity.

"Where is the boy. For that matter where is the girl?" Evelynn says, deciding to go above and beyond her task. The cold barrel of her revolver presses against the side of the man's head and her voice conveys a lack of patience.

"Why do you care?" The man questions of Evelynn - quite rightfully perhaps - with a glance. "They're just children. I can't find adults in my current state! They're- they're in the tent, the large one, but - I need them." He trails off, "Why- why don't you feed on one yourself? We could share! I can live off of one. I will even send you more once I am back to my full strength!" He pleads, seeming quite desperate himself. No wonder, that. If he's reactivated his body to the point of needing to use the bathroom, that must be taking him some effort indeed.

Evelynn does not negotiate, she has a mission and her mission is nearly accomplished. The man has outlived his usefulness and if it was possible for her to pull the trigger and dust him right now, she would probably do it. But instead she draws back the revolver and swings it to blackjack him on the back of the skull, "No thanks."

Thud. The re-activated vampire falls flat onto his front-side as Evelynn hits him onto the back of his skill. Gone, at least for a little bit. Perhaps lucky to be left alive. Perhaps cursed to be left to starve. From inside, crying can be heard, softly, sobbing. Children. Some reward for her travel.

Evelynn stows the knife but not the revolver and makes her way into the tent to find the kids, she's hungry and there is an obvious struggle to resist the youth even before she sees them.

And how tasty they look. A little boy - presumably Jonas- and a little girl - presumably Mary, 12 at most for both, are chained to the floor, a key on a cupboard just slightly out of reach. As Evelynn enters, they shrink back into a corner, the girl hiding something behind her back. A stick. An attempt to win their own freedom, perhaps.

Eyeing the pair Evelynn stands there for a few long moments, uncomfortably watching the two kids. Eventually she resist the temptation and moves to the key, and slowly starts to unlock them. "The lodge is to the west of here, run, run fast and don't stop for anything." then to the boy she clarifies for him, "Your mother is there."

Frightened, the kids close their eyes, terrified they're about to be eaten as they're unlocked, then looking, surprised, at their hands. Alive? As Evelynn talks to them, understanding dawns on Jonas. He nods several times. "T-Thank you lady!" He says as he grabs Mary's hand, pulling her along, "S-she must be o-one of my m-mothers new f-friends! S-she told me t-they'd keep our family safe!" He seems to misunderstand the nature of his mothers 'friends' completely, but Mary lets herself be pulled along and before long, they are gone, out of sight, out of mind, and no longer wafting the tempting smell of virgin blood for Evelynn's temptation.

She would find herself thanked of course, the grunt misunderstanding professionalism for altruism. The grunt themselves - well, they wouldn't last very long in this organization. Weakness exposed, relying on operatives for non-hand business right off of the bat... Best case, their future is as food. Worst case, they end as some toy of someone relevant. But Evelynn did her job, and that's all that matters, sometimes, in Haven.

As soon as Evelynn doesn't have to deal with the kids or the man in question, she disappears, returning to her unfinished ritual to try again

Kylia lays in bed, face bathed in the gentle glow of her phone screen, as she scrolls through the labyrinth of social media.

(Your target and their allies are charged with tracking down a supernatural criminal on the run from the factions, what they do with them then is up to the players to decide.
)
SRSavannah says "emote That wonderful phone glow lights up @Kylia's face as she scrolls through social media. It seems like it might just be a relaxing night of wasting away at that screen, but a notification comes through one of the secure channels that the Hand often uses to notify their members of special events, emergencies, and other needs. That notification interrupts her phone's scrolling, making a sound and then popping up onto the screen, Alert! Hand fugitive known as Richard 'Vagabond' Thistle has been spotted within Haven city limits. All able personnel, please keep a lookout. Richard 'Vagabond' Thistle is wanted for crimes against the Hand, violation of ... The list goes on for a while, he's got quite a wrapsheet of criminal violations, not just normal legal ones, but ones that violate charters the Hand might have signed. A wanted man, extremely wanted, within town limits. It is likely @kylia and others received this message."
SRSavannah says "tell kylia My client is killing me."
That wonderful phone glow lights Kylia's face as she scrolls through social media. It seems like it might just be a relaxing night of wasting away at that screen, but a notification comes through one of the secure channels that the Hand often uses to notify their members of special events, emergencies, and other needs. That notification interrupts her phone's scrolling, making a sound and then popping up onto the screen, Alert! Hand fugitive known as Richard 'Vagabond' Thistle has been spotted within Haven city limits. All able personnel, please keep a lookout. Richard 'Vagabond' Thistle is wanted for crimes against the Hand, violation of ... The list goes on for a while, he's got quite a wrapsheet of criminal violations, not just normal legal ones, but ones that violate charters the Hand might have signed. A wanted man, extremely wanted, within town limits. It is likely Kylia and others received this message.

Kylia furtively slips a mini-pistol into a thigh holster and unceremoniously slips into her usual day clothes. Unceremoniously, she leaves the house, gets into her fancy luxury car, punches in the location to her GPS, then ignites the engine with a soft hum as it purrs to life as she begins to try and locate the Vagabond in question.

That location on the GPS shows that the person is located somewhere around the trailer park, perhaps trying to squat in one of those trailers as it seems within the area where they are most densely populated. As Kylia drives with that luxury car towards the location, Haven passes by outside the window. The various shops, the flickering lamps that light the streets. It is not any different than another night, with the exception that 'Vagabond' is on the lose, perhaps he'll be a challenge, or perhaps he just needs to be found. She'll find out, with that mini-pistol for assistance. As the trailer park comes into sight, the GPS narrows the search down and shows a specific, dilapidated trailer, likely long out of use as the yard is grown over, the windows seem boarded shut.

Wrapping her neck in a scarf, Kylia conceals degrading collar that unmistakably marks her as a member of the hand and tugs off her bracelet. Exiting her car, the woman stands in the sprawling expanse of the trailer park. Armed with a sense of purpose, she scans the area, her gaze homing in on the elusive campsite electricty box that any trailer park should have. Her fingers deftly manipulate the latch of the box, revealing an array of cords and switches within. She navigates the intricate web of connections and identifies the source of power for that specific trailer and swiftly disconnects it, severing the flow of electricity.

She hides behind a nearby trailer. Perhaps guaging if her actions cause anyone to leave that specific dilapidated trailer or cause a reaction.

As Kylia moves to disable the electricity to that specific trailer, it is a successful endeavor. There is a certain lack of hum that comes from the various appliances and overall trailer itself, the porch light going out immediately. There is sound from inside of the trailer now, boarded windows and night time don't really help when someone is in there without power as there is very little ambient light. There is a curse from inside and someone begins stepping within, rustling about, the sound of something clattering to the ground and another curse, "Fuck!" Then the sound of hissing, and thumps, as if someone hopping on one foot, clunk, clunk, bang. Another sound against the wall, near the door, and then soon the door itself is swinging open and out steps. He has some socks on his feet, jeans, tank top. He looks pissed, but not too menacing, but looks can be deceiving, long, greasy hair, the rattled look of someone on the run.

Observing the man before her, Kylia mentally compares him to the image she carries. Her gaze lingers, scrutinizing the details. Then, she slips out from behind the cover of a trailer with a theatrical gasp, convincingly feigning shock, "What is this? What's happening?" She looks around, for a few moments, before she calls over toward the man who very likely is her target, "Did your power go out, too?" She questions, as if she herself were a resident experiencing the same problem.

It seems the man matches the description, but he has more of a disheveled appearance to him now. That many nights on the run will bring it out of anyone. He looks over towards Kylia when she steps out and speaks up about the power problem and he starts to respond right away with, "Damn sumbitch ass trailer park! Never liked this place, you don't have..." Then he is looking over Kylia now, his eyes narrowing in suspicion, maybe it is her attire, maybe it is the scarf. Trailer park residents don't often look that beautiful, either. He then slows himself down and says, "Yeah, seems like we might all be out of power, huh?"

As it seems as if the man is catching on, Kylia swiftly drops the pretense. The charade dissolves in an instant, and her expression shifts from feigned shock to one of somber acknowledgment, "Some more than others, Richard." She leans in, imparting a warning that lingers in the air like a whisper, "Tends to be the truly powerless that are on the run." In a measured tone, she goes on, "This is the only warning you're going to get. If I come back and find that you're still here tomorrow.." the sentence goes unfished, trailing off into something unspokne.

There is recognition in the man's face now as the pretense is dropped. He looks towards Kylia as if determining the chances of him acting before there is more of a problem, or if he could possibly get rid of her, eyes narrowing, fingers tensing down by his side. There is tension there that lingers before he finally says, "You got it, boss. I won't be here in the morning, but you won't tell anybody about me being here, right?" He looks off from her, towards the door nearby, still swung open as the hinges did not quite work to close it without some effort, an odd angle to the thing.

"You've got a day's headstart." Kylia tells the man, the concession delivered with a measured grace that softens the edges, "So I'd suggest you get as far away from here as possible." With the warning issued, she begins to backpedal toward her car, her movements a subtle declaration of departure. It really does seem like she's intending to leave it at that assuming she's not jumped or something.

"You've got a day's headstart." Kylia tells the man, the concession delivered with a measured grace that softens the edge of her voice, "So I'd suggest you get as far away from here as possible." With the warning issued, she begins to backpedal toward her car, her movements a subtle declaration of departure. It really does seem like she's intending to leave it at that assuming she's not jumped or something.

The man watches Kylia with suspicion and he says, "Right, thanks, won't look a gift horse in the mouth." He does watch her all the way to her car though, moving towards the doorway afterwards as the sounds of rummaging from within can be heard, perhaps he is actually intending to pack it up and get the hell out of Haven.