\ Haven:Mist and Shadow Encounterlogs/Sarahs Odd Encounter Sr Asa
Encounterlogs

Sarahs Odd Encounter Sr Asa

Sarah returns to her opulent colonial home only to discover that her house is not as welcoming as it should be. Dark grey clouds hang overhead, indicating a storm and setting a gloomy stage for the chaos to unfold within her sanctuary. Subtle flickers of electricity and an unsettling smell foreshadow something amiss. Carefully, she inspects every nook and cranny, finding runes smeared and disturbed, clear signs of an unwanted intrusion. Suddenly, an electrical surge ignites chaos, with bulbs exploding and shards of glass flying dangerously around her. Amidst the mayhem, Sarah positions herself safely and demands any intruders show themselves, resolute and prepared to enact severe retribution.

As the house descends into turmoil, Sarah is assaulted by ghostly hands and encounters a spectral figure with galaxy-like eyes, leaving her momentarily stunned. The voice in her earpiece finally pierces through the confusion, identifying the problem as corruption of the runes protecting her home. With furniture and kitchenware being thrown about by an invisible force, she swiftly sets to work to redraw the compromised rune with her own blood, her steady hand guided by the instructions over comms. Her efforts culminate in a climactic confrontation with the entity, resulting in a shocking silence as equilibrium is restored. Surveying the mess left in the aftermath, Sarah's frustration is tangible, her mind already racing to reinforce her defenses and ensure that such an intrusion never repeats.
(Sarah's odd encounter(SRAsa):SRAsa)

[Fri Nov 17 2023]

In the Master Bedroom of an eerie colonial building
The lavish master bedroom offers a large, queen sized bed on a frame of thick wood. Each side of the bed features an antique night stand, making it quite comfortable and classy all-in-all. A corner couch with a coffee table - paired with a modern coffee machine offering a touch display and a wide selection of teas - make for a comfortable place to sit, right in-front of the windows that show the vistas of the north side of Haven and the harbor. Across the windows an antique desk offers a laptop computer, completed with a massive, plush leather desk chair.

It is morning, about 47F(8C) degrees, and the sky is covered by dark grey stormclouds.

(Your target and their allies stumble upon a haunted house. The spirit inside is malevolent and has been feeding off the fear of the townsfolk. The characters must find a way to banish the spirit before it grows strong enough to break free and wreak havoc on the town. The house is filled with ghostly illusions and traps that the spirit uses to instill fear and feed off it.)
It's a pleasant morning, and after arriving home to your lodgings, all seems to be in order. Yet as you walk through the home, preparing to unsaddle yourself with the burdens of the morning, it's clear that the power is out.

What is not clear is the fact, that every once in a while there's just the barest hint of a flicker that pulses through the lights scattered through the house. It may be the bathroom, it maybe the kitchen. Each location is at random, but it's accompanied like the smell of a dead rat in the walls, or something rotting like carrian.

Still, when ever it's dark, the scent retreats, the house is back to normal in an instance, it's almost as if the mind is playing tricks on you.

Sarah furrows her brow, "Don't tell me some of the precautions have ceased working," she complains as she grabs for her scalpel, her eyes flitting about the room. She starts looking for the origin of that smell, following the signs, irritated expression on her face. Sometimes, she stops by a doorframe or at a loose bit of hardwood flooring, then checking underneath. Runes of various makes.

While the home seems to be mostly normal, the runes that you've looked at seem to have little smudges in their construction here and there. Someone has been here, and the problem seem of theft and robgbery pale in comparison to the strangeness that is going on in that building.

It's upon one of those halts to check a room, that there's the sound of a sizzle before wires through the walls spark to l ife smoke gushing from the dry wall as a lance of powerful electricity jolts through them frying out some of the electricity, the lights in the room flair overly bright just before they explode one right after the other. Shards of glass spin visciously through the air, spikes of glittering little pieces sparking and shining as the the spark that resides inside the ball of glass dies out.

Sparks fly, twist and flurry down to the floor making little burn marks across your floor, as near silent hissing as if from many snakes start to ghost around the room, here in one corner, There next to a chair. Then more wires start to sizzle and run up the walls other bulbs in tthe house shattering and causing a real den of chaos, and potential harm.

Sarah curses, putting herself in a door frame - hoping for the wall above her to shield her from shards and sparks best she can, her arm covering her eyes, most vulnerable to the glassy rain. She taps her earpiece and, should she have any connection, she would call in her a request to find information on who might have broken in, what could be the cause of this madness. "If there's anyone there," Sarah speaks in a most annoyed tone, "This is your chance to come out, before I will consider your life forfeit." Her tone is commanding there, certain, confident. She has no intention to spare whomever would mess with her home, no hesitation to act in the most extreme of ways to punish them for their transgression.

Apparently it's nothing too major, at least in the grand scheme of things. information comes back from various contacts who are able to get a grasp on the situation. It's at least fiteen minutes though, and while you're left waiting, your house is left to get definitely trashed. The chair goes flying only to smash against the wall, cracking the plaster before it falls to the ground paper and objects are slung up into the air, one of them catching on fire and making a dangerous drifting to the ground.

Crackles run through the house on other floors. Then the spirits from below strain before a floorboard snaps, pushing up and outward near one of those smudged runes.

Finally, a male's voice comes in through communications, "Apparently it's the Runes Doctor, Do you see the center line in that first one. Look over in the corner."

Even as instructions are given, the hissing grows louder. It's near your ear, it's in front of your face. A breath gusts over your neck.

Masculine hands fondle you in a curious sort of way instead of a lusty one, though they grip hard at your shoulders yanking you around as if to look into someone's face.

Breath from nowhere comes, wet, moist, w warm across your lips before a face flashes into existance, eyes dark as a voidless night looks into your face. Gazing into them is like gazing into galaxies. No, it's more, it's like gazing into infinet universes. It's almost overwhelming it tears at the mind, it leaves one dazzled, euphoria as if enlightened, as if given so much knowledge only for it to be too much.

"Doctor Wilson?" The voice is yelling now and the appearance of that figure is abruptly cut off as claw-like scratches climb over the walls.

Sarah grits her teeth as her house is trashed, looking increasingly angry at the damage done so rudely to her newly bought home. She pulls way from the fondling best she can, then freezing at the creature in-front of her. Immobilized for a long while, staring, her mouth opening and closing as one would expect from a fish. Her brain slowly returns to form and she tries to tear herself away, towards the rune, not intending to be saved like some damsel in a castle, but to carve her own path regardless of the horror in-front of her, madly obstinate even in her fear and stress. All that is keeping her moving.

"Doctor..." the voice comes back through, now more patient, "You need to redraw that rune. I'll walk you through it."

It's hard to be walked through anything when textiles, furnishings, nicknacks and in the kitchen, food is most certainly being flung about with pots and pans.

"It's just a simple fix, just smudgeout that center line nice and slow, it's straight vertical. Re draw it in blood. It'll have to do since you don't have any other reagents..."

Sarah nods, "On it." she tells the voice over comms, her finger working the line, trying to get rid of the smudge, a bit faster than she ought to perhaps - but who can blame her? With pots flying about downstairs and sparks upstairs, it is a matter of time before something interrupts her. Thankfully she is the dexterous type, before long using her scalpel to prick the tip of her right pointer finger, then tracing down a new line best she can, pressing down in the process. "This better work." she murmurs, "Or I will find new ways, worse ways..." she grits her teeth as she does her best to make it clean, as she remembers it to be.

As soon as the line is redrawn the comotion grows to a frantic pace, something trying to get free, desperately. There's a horrible shreak, a gouge that rips off a huge chunk of the wall exposing the studs beneath then there's a sort of snap, an arcane force of something being sured up, finality in the sensation before everything goes silent.

The room smells like smoke, and burnt rubber and metal, but finally, blessedly everything settles. Though, well it's still a mess.

Sarah straightens herself with furrowed brow, looking uncomfortable as she inspects the mess. "I will have to pay people to take care of this." she complains with a shake of her head. "...and perhaps have a second set of security measures..." A shudder. "This was unpleasant."