\ Haven:Mist and Shadow Gameplay/Habit
Gameplay

Habit

Syntax: habit/ habit (category) (amount/frequency)

The Habit command is used to set your characters offline habits, this serves several purposes. Firstly it's visible to trusted SRs when they look you up, and can give them a good idea of what your character is about. Secondly it helps players themselves think about what their character does and thus what they should know.

Habits also can have code ramifications, but these are generally small and bi-directional, so a small buff and small nerf to prevent there being any optimum habit set.

Habits are very important for some archetypes however. Demonborns can use them to set how often they generally give into their demonic sadism. Based on this setting they may occasionally get a message that they were mean to someone the day before, it's up to them to RP what actually happened.

Vampires use it to set their feeding habits, careful is the default and means the vampire takes care when selecting victims to choose those they think will survive. These kill about one a year and have a small chance of going hungry. Animal setting vampires feed on animals and bagged blood, they never kill anyone but are less healthy and often hungry. Reckless are vampires who don't care about human lives, they kill about 3 a year and never go hungry.

Vampires have a small chance when they logon to get a message about having killed someone the day previous. It's up to them to RP how/why this happened.

Werewolves can use the command to set what they do during the full moon. Calmed means they take efforts to keep themselves calm, such as taking valium on the full moon. Chained means they keep themselves locked up during the full moon. Careless means they go about their business as usual, and embracing means they embrace the lunacy. Depending on these factors Werewolves have a chance to get a message about having killed or seriously injured someone the day before, again it's up to them to RP what happened.

You are free to RP accidentally killing/seriously injuring someone on your characters even when you don't get a message, in fact we'd encourage most new vampires/weres to do a scene on the first time they accidentally kill someone, as that's a character defining moment.