Gameplay
Makeroom
Syntax: make room/makeroom
This will put you in a buffer for creating rooms outside Haven.
Location:
Location sets the area your new room will be in. This determines how far a character will have to travel in order to reach the room in question.
Valid locations are:
America, Boston, BrownUniversity, USA, Canada, Mexico, SouthAmerica, Europe, Africa, Asia and Australia. Story Runners are also able to set the area to Mists, which are a special type of location which allows them more control over characters in those rooms. All SR rooms should be set in Mists.
Type:
The type of room determines what kind of room you are building. Room types have some coded effects, including how dirty characters standing in it get.
Valid types are:
air, alley, bank, basement, beach, cafe, cave, club, commercial, forest, hospital, house, park, restaurant, rooftop, shop, street, swamp, tunnels, underwater, warehouse, water.
Status:
The first room must be set public if you want to build a new map. Private rooms will be built off whichever room you are standing in. Private rooms will not trip public alarm for blood, armor or weapons.
Quadrant:
This determines which quadrant of the area you have chosen the room will be built in. This is mostly relevant to travel times. You can only set quadrants in public rooms.
Valid quadrants are:
N, NE, E, SE, S, SW, W, NW, C Adjacent is a special type of quadrant used to represent an area too far away to drive to, but only a few minutes away by car or bus.
Exit:
Used for private rooms, this will determine where the room connects to the room you are building off of.
Description:
This sets the room's description.
Once a room is made, you can use the myrooms or some of the decorate commands to edit it