\ Haven:Mist and Shadow Gameplay/Makeroom
Gameplay

Makeroom

Syntax: make room/makeroom

This will put you in a buffer for creating rooms outside Haven.

Location:

 Location sets the area your new room will be in. This determines how far
 a character will have to travel in order to reach the room in question.

Valid locations are:

 America, Boston, BrownUniversity, USA, Canada, Mexico, SouthAmerica,
 Europe, Africa, Asia and Australia.

 Story Runners are also able to set the area to Mists, which are a special
 type of location which allows them more control over characters in those
 rooms. All SR rooms should be set in Mists.

Type:

 The type of room determines what kind of room you are building. Room types
 have some coded effects, including how dirty characters standing in it get.

Valid types are:

 air, alley, bank, basement, beach, cafe, cave, club, commercial, forest,
 hospital, house, park, restaurant, rooftop, shop, street, swamp, tunnels,
 underwater, warehouse, water.

Status:

 The first room must be set public if you want to build a new map. Private 
 rooms will be built off whichever room you are standing in. Private rooms
 will not trip public alarm for blood, armor or weapons.

Quadrant:

 This determines which quadrant of the area you have chosen the room will
 be built in. This is mostly relevant to travel times. You can only set
 quadrants in public rooms.

Valid quadrants are:

 N, NE, E, SE, S, SW, W, NW, C

 Adjacent is a special type of quadrant used to represent an area too far
 away to drive to, but only a few minutes away by car or bus.

Exit:

 Used for private rooms, this will determine where the room connects to the
 room you are building off of.

Description:

 This sets the room's description.

Once a room is made, you can use the myrooms or some of the decorate commands to edit it