\ Haven:Mist and Shadow Gameplay/Making Objects
Gameplay

Making Objects

Syntax:

 makeobject
 make object
 clone (object name)

All made items cost money, this cost can be seen by anybody who sees or looks at the object. It's your responsibility as an RPer to set the cost of the object realistically to what buying such a thing would actually cost. While it is technically possible to make some expensive item only cost a few dollars expect other players to react as if it was a quite obviously cheap knockoff.

Clothing items are those that your character wears that cover body locations or other clothing.

Jewelry items are also worn but don't cover anything under them.

Food can be eaten, drink can be drunk.

Thing doesn't do anything special but can be held.

Bag can hold other objects.

Weapons and guns are really just things but with flags so it's known they are weapons, carrying them often is a prerequisite to use of certain disciplines. The wear string for these items is how they appear when sheathed/holstered.

Armor is a type of clothing that may be a prerequisite to using certain defensive disciplines.

Large items are too big to fit in a pocket, and have to be carried or slung over a shoulder. Small items fit into a pocket and aren't seen when they're carried.

The name is what it's called, and what it's targeted by for further customization or use.

Clothing cover locations must be added one at a time, if an object has a (D) before it that means it has a description which can be viewed with look (object) or look (person) (object)