\ Haven:Mist and Shadow Gameplay/Power Scale
Gameplay

Power Scale

This page indicates the general combat strength of characters of different types. As a general rule of thumb you can add combat strengths together to see who is likely to win a fight, although obviously in practice tactics and teamwork plays a huge role. It's primary purpose is to help SRs pick appropriate strengths for their NPC characters and monsters.

PCs

Combat Strength: 1-6

Superpowers

-Superpowers tend to have powerful abilities to manipulate the environment, similar to PC combat abilities but of much greater scope and power. Gods are also indestructible. All Superpowers are highly unlikely to involve themselves directly in fights, and even when they do are likely to be joined by many creatures of their own creation. Superpowers tend to fight at range with magical attacks, brawling or using melee weapons in close. Fae are very gifted shapeshifters and can move incredibly fast, while archdemons often fleshform themselves as they fight and have amazing regenerative powers and strength. Gods tend to be well balanced physically and amazingly strong.

Gods

Combat Strength: 15-20

Fae

Combat Strength: 12-16

Archdemons

Combat Strength: 16-20

Creatures

Demons

Combat Strength: 3-9 -Demons tend to fight at range with guns on earth or bone spur firing guns in hell, in close with their natural weaponry or melee weapons, they're very strong, and usually have potent regenerative powers.

Angels

Combat Strength: 4-8 -Angels tend to fight at range with magical attacks and use melee weapons in close, they're very strong and don't seem to feel any pain.

Monsters

Combat Strength: 1-100 -Monsters vary wildly from small strength 1 creatures up to dragons and other giant beasts which can be up to or even beyond strength 100.

NPCS

Normal Human

Combat Strength: 1

Criminal/Cop

Combat Strength: 2

SWAT/Soldier

Combat Strength: 3-4

Wildling

Combat Strength: 2-3